three实现风中毛发吹动的三维狐狸效果代码
代码语言:html
所属分类:三维
代码描述:three实现风中毛发吹动的三维狐狸效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1"> <style> body { margin: 0; overflow: hidden; } canvas { position: absolute; touch-action: none; } </style> </head> <body> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.122.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/THREEProjector.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OBJLoader-min.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/MeshSurfaceSampler.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/SubdivisionModifier.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/perlin-min.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.min.js"></script> <script> console.clear(); /* SETUP */ const scene = new THREE.Scene(); scene.fog = new THREE.Fog(0x000000, 8, 13); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 20); camera.position.x = -1; camera.position.y = 0.8; camera.position.z = -4; const webglRenderer = new THREE.WebGLRenderer({ antialias: true }); webglRenderer.shadowMap.enabled = true; webglRenderer.setSize(window.innerWidth, window.innerHeight); webglRenderer.setClearColor(0x000000); webglRenderer.setPixelRatio(window.devicePixelRatio); document.body.appendChild(webglRenderer.domElement); /* CONTROLS */ const controls = new THREE.OrbitControls(camera, webglRenderer.domElement); const linesGeom1 = new THREE.BufferGeometry(); const linesGeom2 = new THREE.BufferGeometry(); const linesGeom3 = new THREE.BufferGeometry(); const linesMatWhite = new THREE.LineBasicMaterial({ color: 0xffffff }); const linesMatOran.........完整代码请登录后点击上方下载按钮下载查看
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