js实现暴风雪下雪动画效果代码

代码语言:html

所属分类:动画

代码描述:js实现暴风雪下雪动画效果代码

代码标签: 下雪 动画

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>

<html lang="en">

<head>

    <meta charset="UTF-8">





    <style>
        body {
            background: url(//repo.bfw.wiki/bfwrepo/image/61c93229e7edf.png) no-repeat;
            background-size: cover;
    
        }
    </style>



</head>

<body>



    <script>
     
        
        var snowStorm = function (window, document) {
        
          // --- common properties ---
        
          this.autoStart = true; // Whether the snow should start automatically or not.
          this.excludeMobile = true; // Snow is likely to be bad news for mobile phones' CPUs (and batteries.) Enable at your own risk.
          this.flakesMax = 128; // Limit total amount of snow made (falling + sticking)
          this.flakesMaxActive = 64; // Limit amount of snow falling at once (less = lower CPU use)
          this.animationInterval = 50; // Theoretical "miliseconds per frame" measurement. 20 = fast + smooth, but high CPU use. 50 = more conservative, but slower
          this.useGPU = true; // Enable transform-based hardware acceleration, reduce CPU load.
          this.className = null; // CSS class name for further customization on snow elements
          this.excludeMobile = true; // Snow is likely to be bad news for mobile phones' CPUs (and batteries.) By default, be nice.
          this.flakeBottom = null; // Integer for Y axis snow limit, 0 or null for "full-screen" snow effect
          this.followMouse = false; // Snow movement can respond to the user's mouse
          this.snowColor = '#fff'; // Don't eat (or use?) yellow snow.
          this.snowCharacter = '&bull;'; // &bull; = bullet, &middot; is square on some systems etc.
          this.snowStick = true; // Whether or not snow should "stick" at the bottom. When off, will never collect.
          this.targetElement = null; // element which snow will be appended to (null = document.body) - can be an element ID eg. 'myDiv', or a DOM node reference
          this.useMeltEffect = true; // When recycling fallen snow (or rarely, when falling), have it "melt" and fade out if browser supports it
          this.useTwinkleEffect = false; // Allow snow to randomly "flicker" in and out of view while falling
          this.usePositionFixed = false; // true = snow does not shift vertically when scrolling. May increase CPU load, disabled by default - if enabled, used only where supported
          this.usePixelPosition = false; // Whether to use pixel values for snow top/left vs. percentages. Auto-enabled if body is position:relative or targetElement is specified.
        
          // --- less-used bits ---
        
          this.freezeOnBlur = true; // Only snow when the window is in focus (foreground.) Saves CPU.
          this.flakeLeftOffset = 0; // Left margin/gutter space on edge of container (eg. browser window.) Bump up these values if seeing horizontal scrollbars.
          this.flakeRightOffset = 0; // Right margin/gutter space on edge of container
          this.flakeWidth = 8; // Max pixel width reserved for snow element
          this.flakeHeight = 8; // Max pixel height reserved for snow element
          this.vMaxX = 5; // Maximum X velocity range for snow
          this.vMaxY = 4; // Maximum Y velocity range for snow
          this.zIndex = 0; // CSS stacking order applied to each snowflake
        
          // --- "No user-serviceable parts inside" past this point, yadda yadda ---
        
          var storm = this,
          features,
          // UA sniffing and backCompat rendering mode checks for fixed position, etc.
          isIE = navigator.userAgent.match(/msie/i),
          isIE6 = navigator.userAgent.match(/msie 6/i),
          isMobile = navigator.userAgent.match(/mobile|opera m(ob|in)/i),
          isBackCompatIE = isIE && document.compatMode === 'BackCompat',
          noFixed = isBackCompatIE || isIE6,
          screenX = null,screenX2 = null,screenY = null,scrollY = null,docHeight = null,vRndX = null,vRndY = null,
          windOffset = 1,
          windMultiplier = 2,
          flakeTypes = 6,
          fixedForEverything = false,
          targetElementIsRelative = false,
          opacitySupported = function () {
            try {
              document.createElement('div').style.opacity = '0.5';
            } catch (e) {
              return false;
            }
            return tru.........完整代码请登录后点击上方下载按钮下载查看

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