js实现暴风雪下雪动画效果代码
代码语言:html
所属分类:动画
代码描述:js实现暴风雪下雪动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<style>
body {
background: url(//repo.bfw.wiki/bfwrepo/image/61c93229e7edf.png) no-repeat;
background-size: cover;
}
</style>
</head>
<body>
<script>
var snowStorm = function (window, document) {
// --- common properties ---
this.autoStart = true; // Whether the snow should start automatically or not.
this.excludeMobile = true; // Snow is likely to be bad news for mobile phones' CPUs (and batteries.) Enable at your own risk.
this.flakesMax = 128; // Limit total amount of snow made (falling + sticking)
this.flakesMaxActive = 64; // Limit amount of snow falling at once (less = lower CPU use)
this.animationInterval = 50; // Theoretical "miliseconds per frame" measurement. 20 = fast + smooth, but high CPU use. 50 = more conservative, but slower
this.useGPU = true; // Enable transform-based hardware acceleration, reduce CPU load.
this.className = null; // CSS class name for further customization on snow elements
this.excludeMobile = true; // Snow is likely to be bad news for mobile phones' CPUs (and batteries.) By default, be nice.
this.flakeBottom = null; // Integer for Y axis snow limit, 0 or null for "full-screen" snow effect
this.followMouse = false; // Snow movement can respond to the user's mouse
this.snowColor = '#fff'; // Don't eat (or use?) yellow snow.
this.snowCharacter = '•'; // • = bullet, · is square on some systems etc.
this.snowStick = true; // Whether or not snow should "stick" at the bottom. When off, will never collect.
this.targetElement = null; // element which snow will be appended to (null = document.body) - can be an element ID eg. 'myDiv', or a DOM node reference
this.useMeltEffect = true; // When recycling fallen snow (or rarely, when falling), have it "melt" and fade out if browser supports it
this.useTwinkleEffect = false; // Allow snow to randomly "flicker" in and out of view while falling
this.usePositionFixed = false; // true = snow does not shift vertically when scrolling. May increase CPU load, disabled by default - if enabled, used only where supported
this.usePixelPosition = false; // Whether to use pixel values for snow top/left vs. percentages. Auto-enabled if body is position:relative or targetElement is specified.
// --- less-used bits ---
this.freezeOnBlur = true; // Only snow when the window is in focus (foreground.) Saves CPU.
this.flakeLeftOffset = 0; // Left margin/gutter space on edge of container (eg. browser window.) Bump up these values if seeing horizontal scrollbars.
this.flakeRightOffset = 0; // Right margin/gutter space on edge of container
this.flakeWidth = 8; // Max pixel width reserved for snow element
this.flakeHeight = 8; // Max pixel height reserved for snow element
this.vMaxX = 5; // Maximum X velocity range for snow
this.vMaxY = 4; // Maximum Y velocity range for snow
this.zIndex = 0; // CSS stacking order applied to each snowflake
// --- "No user-serviceable parts inside" past this point, yadda yadda ---
var storm = this,
features,
// UA sniffing and backCompat rendering mode checks for fixed position, etc.
isIE = navigator.userAgent.match(/msie/i),
isIE6 = navigator.userAgent.match(/msie 6/i),
isMobile = navigator.userAgent.match(/mobile|opera m(ob|in)/i),
isBackCompatIE = isIE && document.compatMode === 'BackCompat',
noFixed = isBackCompatIE || isIE6,
screenX = null,screenX2 = null,screenY = null,scrollY = null,docHeight = null,vRndX = null,vRndY = null,
windOffset = 1,
windMultiplier = 2,
flakeTypes = 6,
fixedForEverything = false,
targetElementIsRelative = false,
opacitySupported = function () {
try {
document.createElement('div').style.opacity = '0.5';
} catch (e) {
return false;
}
return true;
}(),
didInit = false,
docFrag = document.createDocumentFragment();
features = function () {
var getAnimationFrame;
/**
* hat tip: paul irish
* http://paulirish.com/2011/requestanimationframe-for-smart-animating/
* https://gist.github.com/838785
*/
function timeoutShim(callback) {
window.setTimeout(callback, 1000 / (storm.animationInterval || 20));
}
var _animationFrame = window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
timeoutShim;
// apply to window, avoid "illegal invocation" errors in Chrome
getAnimationFrame = _animationFrame ? function () {
return _animationFrame.apply(window, arguments);
} : null;
var testDiv;
testDiv = document.createElement('div');
function has(prop) {
// test for feature support
var result = testDiv.style[prop];
return result !== undefined ? prop : null;
}
// note local scope.
var localFeatures = {
transform: {
ie: has('-ms-transform'),
moz: has('MozTransform'),
opera: has('OTransform'),
webkit: has('webkitTransform'),
w3: has('transform'),
prop: null // the normalized property value
},
getAnimationFrame: getAnimationFrame };
localFeatures.transform.prop =
localFeatures.transform.w3 ||
localFeatures.transform.moz ||
localFeatures.transform.webkit ||
localFeatures.transform.ie ||
localFeatures.transform.opera;
testDiv = null;
return localFeatures;
}();
this.timer = null;
this.flakes = [];
this.disabled = false;
this.active = false;
this.meltFrameCount = 20;
this.meltFrames = [];
this.setXY = function (o, x, y) {
if (!o) {
return false;
}
if (storm.usePixelPosition || targetElementIsRelative) {
o.style.left = x - storm.flakeWidth + 'px';
o.style.top = y - storm.flakeHeight + 'px';
} else if (noFixed) {
o.style.right = 100 - x / screenX * 100 + '%';
// avoid creating vertical scrollbars
o.style.top = Math.min(y, docHeight - storm.flakeHeight) + 'px';
} else {
if (!storm.flakeBottom) {
// if not using a fixed bottom coordinate...
o.style.right = 100 - x / screenX * 100 + '%';
o.style.bottom = 100 - y / screenY * 100 + '%';
} else {
// absolute top.
o.style.right = 100 - x / screenX * 100 + '%';
o.style.top = Math.min(y, docHeight - storm.flakeHeight) + 'px';
}
}
};
this.events = function () {
var old = !window.addEventListener && window.attachEvent,slice = Array.prototype.slice,
evt = {
add: old ? 'attachEvent' : 'addEventListener',
remove: old ? 'detachEvent' : 'removeEventListener' };
function getArgs(oArgs) {
var args = slice.call(oArgs),len = args.length;
if (old) {
args[1] = 'on' + args[1]; // prefix
if (len > 3) {
args.pop(); // no capture
}
} else if (len === 3) {
args.push(false);
}
return args;
}
function apply.........完整代码请登录后点击上方下载按钮下载查看
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