three+gsap实现带音乐三维爱心表白动画效果代码
代码语言:html
所属分类:表白
代码描述:three+gsap实现带音乐webgl三维爱心表白动画效果代码,点击爱心播放音乐动画开始。
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1"> <style> * { margin: 0; padding: 0; box-sizing: border-box; } html, body { overflow: hidden; background: #16000a; } body { -webkit-font-smoothing: antialiased; color: #ffdada; } .webgl { position: fixed; width: 100vw; height: 100vh; top: 0; left: 0; outline: none; } body::before { content: ""; position: absolute; border: 8px solid; inset: 1rem; z-index: 100; pointer-events: none; } h1 { position: absolute; top: 10vh; left: 2.5rem; right: 1rem; text-align: center; font-family: ador-hairline, sans-serif; font-weight: 900; font-size: max(1rem, 3vh); } button { position: absolute; left: 0; top: 0; bottom: 0; height: 12vh; width: 12vh; transform: translateY(2vh); right: 0; margin: auto; -webkit-appearance: none; background: transparent; color: inherit; border: none; cursor: pointer; } svg { width: 3.5vh; } </style> </head> <body > <canvas class="webgl"></canvas> <h1> With Love </h1> <button id="play-music" type="button" aria-label="Play music"><svg fill="currentColor" viewBox="0 0 512 512" width="100" title="music"> <path d="M470.38 1.51L150.41 96A32 32 0 0 0 128 126.51v261.41A139 139 0 0 0 96 384c-53 0-96 28.66-96 64s43 64 96 64 96-28.66 96-64V214.32l256-75v184.61a138.4 138.4 0 0 0-32-3.93c-53 0-96 28.66-96 64s43 64 96 64 96-28.65 96-64V32a32 32 0 0 0-41.62-30.49z" /> </svg></button> <script type="x-shader/x-vertex" id="vertexShader"> #define M_PI 3.1415926535897932384626433832795 uniform float uTime; uniform float uSize; attribute float aScale; attribute vec3 aColor; attribute float random; attribute float random1; attribute float aSpeed; varying vec3 vColor; varying vec2 vUv; void main() { float sign = 2.0* (step(random, 0.5) -.5); float t = sign*mod(-uTime * aSpeed* 0.005 + 10.0*aSpeed*aSpeed, M_PI); float a = pow(t, 2.1) * pow((t - sign * M_PI), 2.3); float radius = 0.14; vec3 myOffset = vec3(t, t, 0.0); myOffset = vec3(radius *16.0 * pow(sin(t), 2.0) * sin(t), radius * (13.0 * cos(t) - 5.0 * cos(2.0 * t) - 2.0 * cos(3.0 * t) - cos(4.0 * t)), .15*(a*(random1 - .5))*sin(abs(10.0*(sin(.2*uTime + .2*random)))*t)); vec3 displacedPosition = myOffset; vec4 modelPosition = modelMatrix * vec4(displacedPosition.xyz, 1.0); vec4 viewPosition = viewMatrix * modelPosition; viewPo.........完整代码请登录后点击上方下载按钮下载查看
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