matter实现鼠标点击喷射箭头自由落地运动动画效果代码
代码语言:html
所属分类:动画
代码描述:matter实现鼠标点击喷射箭头自由落地运动动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<style>
body {
min-height:100vh;
min-width:100vw;
display:flex;
flex-direction:column;
align-items:center;
justify-items:center;
align-content:center;
justify-content:center;
background:white;
font-family:"Montserrat",sans-serif;
font-size:1.5em;
-webkit-touch-callout:none;
-webkit-user-select:none;
-khtml-user-select:none;
-moz-user-select:none;
-ms-user-select:none;
user-select:none
}
#besideMouse {
z-index:10;
top:-1000px;
position:fixed;
font-weight:bold;
font-size:1rem;
text-align:center;
opacity:.75;
transform-origin:left center;
transform:rotate(33deg);
pointer-events:none;
transition:opacity .5s
}
#besideMouse.hidden {
opacity:.2
}
h1 {
color:rgba(0,0,0,0.75);
text-stroke:5px black;
padding:0;
pointer-events:none
}
h1 span.struck {
color:rgba(0,0,0,0.95)
}
hr {
color:rgba(0,0,0,0.75);
border:0;
border-top:1px solid;
background:0
}
p {
color:rgba(0,0,0,0.45)
}
a {
color:#F7ACCF;
text-decoration:none
}
a span.struck {
color:#CB8DAA
}
.smaller {
font-size:.65em
}
em {
opacity:.5
}
.aside {
margin-top:2rem
}
.aside a {
color:#5DD9C1
}
.aside span.struck {
color:#33776A
}
#world {
position:fixed;
top:0;
left:0;
height:100vh;
width:100vw;
pointer-events:none
}
.title .wrapNode {
display:inline
}
.title span {
line-height:.5em;
display:inline-block;
transform:translateY(0);
transition:transform .15s,color .25s
}
.title span.struck {
transform:translateY(0.2em)
}
</style>
</head>
<body>
<div id="world"></div>
<p id="besideMouse">click<br>me!</p>
<div class="wrapper">
<h1>
<div class="title">Eric D'Addio</div><small class="title">Creative Developer</small></h1>
</div>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/matter.js"></script>
<script>
const cursorSprite = "https://image.flaticon.com/icons/png/128/587/587376.png";
// module aliases
var Engine = Matter.Engine,
Render = Matter.Render,
World = Matter.World,
Bodies = Matter.Bodies,
Body = Matter.Body;
// create an engine
var engine = Engine.create();
// create a renderer
var canvas = document.getElementById("world");
var render = Render.create({
element: canvas,
engine: engine,
options: {
width: canvas.offsetWidth,
height: canvas.offsetHeight,
background: "transparent",
wireframes: false,
showAngleIn.........完整代码请登录后点击上方下载按钮下载查看
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