threejs实现一个三维太阳系行星围绕太阳公转自转效果代码
代码语言:html
所属分类:三维
代码描述:threejs实现一个三维太阳系行星围绕太阳公转自转效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.61.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/jquery.17.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/jquery.mousewheel.js"></script> <meta name="viewport" content="width=device-width, initial-scale=1"> <style> body{background:url(//repo.bfw.wiki/bfwrepo/image/607e4ca28879b.png) no-repeat;background-size:cover} </style> </head> <body> <!-- partial:index.partial.html --> <div id="fiddleHook"></div> <!-- partial --> <script> (function(app) { "use strict"; let metadata = { urls: { github: '', sun: { surfaceMaterial: '//repo.bfw.wiki/bfwrepo/images/universer/sunSurfaceMaterial.jpg', atmosphereMaterial: '//repo.bfw.wiki/bfwrepo/images/universer/sunAtmosphereMaterial.png' }, mercury: { surfaceMaterial: '//repo.bfw.wiki/bfwrepo/images/universer/mercurySurfaceMaterial.jpg' }, venus: { surfaceMaterial: '//repo.bfw.wiki/bfwrepo/image/5ec0779dc7b4d.png' }, earth: { normalMaterial: '//repo.bfw.wiki/bfwrepo/images/universer/earthSurfaceNormal.jpg', surfaceMaterial: '//repo.bfw.wiki/bfwrepo/images/universer/earthSurface.jpg', specularMaterial: '//repo.bfw.wiki/bfwrepo/images/universer/earthSurfaceSpecular.jpg', cloudsMaterial: '//repo.bfw.wiki/bfwrepo/images/universer/earthAtmosphere.png' }, moon: '//repo.bfw.wiki/bfwrepo/images/universer/moon.jpg', mars: { surfaceMaterial: '//repo.bfw.wiki/bfwrepo/images/universer/marsSurfaceMaterial.png' }, jupiter: { surfaceMaterial: '//repo.bfw.wiki/bfwrepo/images/universer/jupiterSurfaceMaterial.jpg' }, saturn: { surfaceMaterial: '//repo.bfw.wiki/bfwrepo/images/universer/saturnSurface.jpg', ringsMaterial: '//repo.bfw.wiki/bfwrepo/images/universer/saturnRings.png' }, uranus: { surfaceMaterial: '//repo.bfw.wiki/bfwrepo/images/universer/uranusSurfaceMaterial.jpg' }, neptune: { surfaceMaterial: '//repo.bfw.wiki/bfwrepo/images/universer/neptuneSurfaceMaterial.jpg' }, pluto: { surfaceMaterial: '//repo.bfw.wiki/bfwrepo/images/universer/plutoSurfaceMaterial.jpg' }, }, consoleTag: 'H O U S E ~ f i d d l e s', constants: { SUN_SIZE_IN_EARTHS: 20, MOUSE_MOVE_TOLERANCE: 4, MAX_ROTATION_X: Math.PI / 2, MAX_CAMERA_Z: 10 * 50, MIN_CAMERA_Z: 10 * 3, EARTH_DISTANCE: 50, PLUTO_DISTANCE_IN_EARTHS: 77.2, EARTH_DISTANCE_SQUARED: 45000, EXAGGERATED_PLANET_SCALE: 5.55, MOON_DISTANCE_FROM_EARTH: 356400, MOON_PERIOD: 28, MOON_ROTATION_SPEED: 0.003, MOON_EXAGGERATE_FACTOR: 1.2, MOON_SIZE_IN_EARTHS: 1 / 3.7 * 1.2 } }; app.toolkit = app.toolkit || {}; app.toolkit.three = app.toolkit.three || {}; app.view = app.view || {}; app.view.milkyway = app.view.milkyway || {}; app.view.milkyway.saturn = app.view.milkyway.saturn || {}; app.view.milkyway.earth = app.view.milkyway.earth || {}; app.toolkit.three.Publisher = class { constructor() { this._messageTypes = {}; } get messageTypes() { return this._messageTypes; } subscribe(message, subscriber, callback) { var subscribers = this.messageTypes[message]; if (subscribers) { if (this.findSubscriber(subscribers, subscriber) != -1) { return; } } else { subscribers = []; this.messageTypes[message] = subscribers; } subscribers.push({ subscriber: subscriber, callback: callback }); } unsubscribe(message, subscriber, callback) { if (subscriber) { var subscribers = this.messageTypes[message]; if (subscribers) { var i = this.findSubscriber(subscribers, subscriber, callback); if (i != -1) { this.messageTypes[message].splice(i, 1); } } } else { delete this.messageTypes[message]; } } publish(message) { var subscribers = this.messageTypes[message]; if (subscribers) { for (var i = 0; i < subscribers.length; i++) { var args = []; for (var j = 0; j < arguments.length - 1; j++) { args.push(arguments[j + 1]); } subscribers[i].callback.apply(subscribers[i].subscriber, args); } } } findSubscriber(subscribers, subscriber) { for (var i = 0; i < subscribers.length; i++) { if (subscribers[i] == subscriber) { return i; } } return -1; } } app.toolkit.three.R = class extends app.toolkit.three.Publisher { config() { return { keyUp: null, keyDown: null, keyPress: null, mouseMove: null, mouseDown: null, mouseUp: null, mouseScroll: null } } constructor(config) { super(config); this._objects = []; this._handleKeyUp = config && config.hasOwnProperty('keyUp') ? config.keyUp : this.config().keyUp; this._handleKeyDown = config && config.hasOwnProperty('keyDown') ? config.keyDown : this.config().keyDown; this._handleKeyPress = config && config.hasOwnProperty('keyPress') ? config.keyPress : this.config().keyPress; this._handleMouseMove = config && config.hasOwnProperty('mouseMove') ? config.mouseMove : this.config().mouseMove; this._handleMouseDown = config && config.hasOwnProperty('mouseDown') ? config.mouseDown : this.config().mouseDown; this._handleMouseUp = config && config.hasOwnProperty('mouseUp') ? config.mouseUp : this.config().mouseUp; this._handleMouseScroll = config && config.hasOwnProperty('mouseScroll') ? config.mouseScroll : this.config().mouseScroll; this._overObject = null; this._clickedObject = null; } get hook() { return this._hook; } get renderer() { return this._renderer; } get scene() { return this._scene; } get camera() { return this._camera; } get root() { return this._root; } get projector() { return this._projector; } get objects() { return this._objects; } get handleKeyUp() { return this._handleKeyUp; } get handleKeyDown() { return this._handleKeyDown; } get handleKeyPress() { return this._handleKeyPress; } get handleMouseMove() { return this._handleMouseMove; } get handleMouseDown() { return this._handleMouseDown; } get handleMouseUp() { return this._handleMouseUp; } get handleMouseScroll() { return this._handleMouseScroll; } get clickedObject() { return this._clickedObject; } set clickedObject(o) { this._clickedObject = o; } get overObject() { return this._overObject; } set overObject(o) { this._overObject = o; } onDocumentMouseMove(event) { event.preventDefault(); if (this.clickedObject && this.clickedObject.handleMouseMove) { let hitpoint = null, hitnormal = null; let intersected = this.objectFromMouse(event.pageX, event.pageY); if (intersected.object == this.clickedObject) { hitpoint = intersected.point; hitnormal = intersected.normal; } this.clickedObject.handleMouseMove(event.pageX, event.pageY, hitpoint, hitnormal); } else { let handled = false; let oldObj = this.overObject; let intersected = this.objectFromMouse(event.pageX, event.pageY); this.overObject = intersected.object; if (this.overObject != oldObj) { if (oldObj) { this.hook.style.cursor = 'auto'; if (oldObj.handleMouseOut) { oldObj.handleMouseOut(event.pageX, event.pageY); } } if (this.overObject) { if (this.overObject.overCursor) { this.hook.style.cursor = this.overObject.overCursor; } if (this.overObject.handleMouseOver) { this.overObject.handleMouseOver(event.pageX, event.pageY); } } handled = true; } if (!handled && this.handleMouseMove) { this.handleMouseMove(event.pageX, event.pageY); } } } onDocumentMouseDown(event) { event.preventDefault(); let handled = false; let intersected = this.objectFromMouse(event.pageX, event.pageY); if (intersected.object) { if (intersected.object.handleMouseDown) { intersected.object.handleMouseDown(event.pageX, event.pageY, intersected.point, intersected.normal); this.clickedObject = intersected.object; handled = true; } } if (!handled && this.handleMouseDown) { this.handleMouseDown(event.pageX, event.pageY); } } onDocumentMouseUp(event) { event.preventDefault(); let handled = false; let intersected = this.objectFromMouse(event.pageX, event.pageY); if (intersected.object) { if (intersected.object.handleMouseUp) { intersected.object.handleMouseUp(event.pageX, event.pageY, intersected.point, intersected.normal); handled = true; } } if (!handled && this.handleMouseUp) { this.handleMouseUp(event.pageX, event.pageY); } this.clickedObject = null; } onDocumentMouseScroll(event, delta) { event.preventDefault(); if (this.handleMouseScroll) { this.handleMouseScroll(delta); } } onKeyUp(event) { event.preventDefault(); if (this.handleKeyUp) { this.handleKeyUp(event.keyCode, event.charCode); } } onKeyDown(event) { event.preventDefault(); if (this.handleKeyUp) { this.handleKeyUp(event.keyCode, event.charCode); } } onKeyPress(event) { event.preventDefault(); if (this.handleKeyPress) { this.handleKeyPress(event.keyCode, event.charCode); } } onWindowResize(event) { this.renderer.setSize(this.hook.offsetWidth, this.hook.offsetHeight); this.camera.aspect = this.hook.offsetWidth / this.hook.offsetHeight; this.camera.updateProjectionMatrix(); } objectFromMouse(pagex, pagey) { let offset = $(this.renderer.domElement).offset(); let eltx = pagex - offset.left; let elty = pagey - offset.top; let vpx = (eltx / this.hook.offsetWidth) * 2 - 1; let vpy = -(elty / this.hook.offsetHeight) * 2 + 1; let vector = new THREE.Vector3(vpx, vpy, 0.5); this.projector.unprojectVector(vector, this.camera); let ray = new THREE.Ray(this.camera.position, vector.subSelf(this.camera.position).normalize()); let intersects = ray.intersectScene(this.scene); if (intersects.length > 0) { let i = 0; while (!intersects[i].object.visible) { i++; } let intersected = intersects[i]; let mat = new THREE.Matrix4().getInverse(intersected.object.matrixWorld); let point = mat.multiplyVector3(intersected.point); return (this.findObjectFromIntersected(intersected.object, intersected.point, intersected.face.normal)); } else { return { object: null, point: null, normal: null }; } } findObjectFromIntersected(object, point, normal) { if (object.data) { return { object: object.data, point: point, normal: normal }; } else if (object.parent) { return this.findObjectFromIntersected(object.parent, point, normal); } else { return { object: null, point: null, normal: null }; } } addObject(obj) { if (obj) { this._objects.push(obj); if (obj.object3D) { this._root.add(obj.object3D); } } } removeObject(obj) { var index = this.objects.indexOf(obj); if (index != -1) { this.objects.splice(index, 1); if (obj.object3D) { this.root.remove(obj.object3D); } } } initMouseListeners() { let dom = this.renderer.domElement, that = this; dom.addEventListener('mousemove', function(e) { that.onDocumentMouseMove(e); }, false); dom.addEventListener('mousedown', function(e) { that.onDocumentMouseDown(e); }, false); dom.addEventListener('mouseup', function(e) { that.onDocumentMouseUp(e); }, false); $(dom).mousewheel( function(e, delta) { that.onDocumentMouseScroll(e, delta); } ); } initKeyboardListeners() { let dom = this.renderer.domElement; let that = this; dom.addEventListener('keydown', function(e) { that.onKeyDown(e); }, false); dom.addEventListener('keyup', function(e) { that.onKeyUp(e); }, false); dom.addEventListener('keypress', function(e) { that.onKeyPress(e); }, false); dom.setAttribute("tabindex", 1); dom.style.outline = 'none'; } initWindowListeners() { let that = this; window.addEventListener('resize', function(event) { that.onWindowResize(event); }, false); } init(config) { let myConfig = config || {}, container = myConfig.container, canvas = myConfig.canvas, renderer, scene, camera, root, projector; renderer = new THREE.WebGLRenderer({ antialias: true, canvas: canvas }); renderer.setSize(container.offsetWidth, container.offsetHeight); container.appendChild(renderer.domElement); scene = new THREE.Scene(); scene.add(new THREE.AmbientLight(0x505050)); scene.data = this; camera = new THREE.PerspectiveCamera(45, container.offsetWidth / container.offsetHeight, 1, 10000); camera.position.set(0, 0, 100); scene.add(camera); root = new THREE.Object3D(); scene.add(root); projector = new THREE.Projector(); this._hook = container; this._renderer = renderer; this._scene = scene; this._camera = camera; this._projector = projector; this._root = root; this.initMouseListeners(); this.initKeyboardListeners(); this.initWindowListeners(); } run() { this.update(); this.renderer.render(this.scene, this.camera); var that = this; requestAnimationFrame(function() { that.run(); }); } update() { var i, len; len = this.objects.length; for (i = 0; i < len; i++) { this.objects[i].update(); } } } app.toolkit.three.Object = class extends app.toolkit.three.Publisher { constructor() { super(); this._object3D = null; this._children = []; } get object3D() { return this._object3D; } set object3D(o) { //this._object3D.data = this; this._object3D = o; } get scene() { var scene = null; if (this.object3D) { var obj = this.object3D; while (obj.parent) { obj = obj.parent; } scene = obj; } return scene; } get app() { var scene = this.scene; return scene ? scene.data : null; } get children() { return this._children; } removeChild(child) { var index = this.children.indexOf(child); if (index != -1) { this.children.splice(index, 1); if (child.object3D) { this.object3D.remove(child.object3D); } } } addChild(child) { this.children.push(child); if (child.object3D) { this.object3D.add(child.object3D); } } updateChildren() { var i, len; len = this.children.length; for (i = 0; i < len; i++) { this.children[i].update(); } } setPosition(x, y, z) { if (this.object3D) { this.object3D.position.set(x, y, z); } } setScale(x, y, z) { if (this.object3D) { this.object3D.scale.set(x, y, z); } } setVisible(visible) { function setVisible(obj, visible) { obj.visible = visible; var i, len = obj.children.length; for (i = 0; i < len; i++) { setVisible(obj.children[i], visible); } } if (this.object3D) { setVisible(this.object3D, visible); } } update() { this.updateChildren(); } init() {} } app.view.milkyway.Stars = class extends app.toolkit.three.Object { config() { return { autoInit: false, verticeCount: 667, materialCount: 8, systemCount: 24, distance: 1000 } } constructor(config) { super(); this._autoInit = config && config.hasOwnProperty('autoInit') ? config.autoInit : this.config().autoInit; this._verticeCount = config && config.hasOwnProperty('verticeCount') ? config.verticeCount : this.config().verticeCount; this._materialCount = config && config.hasOwnProperty('materialCount') ? config.materialCount : this.config().materialCount; this._systemCount = config && config.hasOwnProperty('systemCount') ? config.systemCount : this.config().systemCount; this._distance = config && config.hasOwnProperty('distance') ? config.distance : this.config().distance; if (this.autoInit) { this.init(); } } get autoInit() { return this._autoInit; } get verticeCount() { return this._verticeCount; } get materialCount() { return this._materialCount; } get systemCount() { return this._systemCount; } get distance() { return this._distance; } init() { let starsGroup = new THREE.Object3D(), starsGeometry = new THREE.Geometry(), starsMaterials = []; for (let i = 0; i < this.verticeCount; i++) { let vector = new THREE.Vector3((Math.random() * 2 - 1) * this.distance, (Math.random() * 2 - 1) * this.distance, (Math.random() * 2 - 1) * this.distance); if (vector.length() < this.distance) { vector = vector.setLength(this.distance); } starsGeometry.vertices.push(new THREE.Vertex(vector)); } for (let i = 0; i < this.materialCount; i++) { starsMaterials.push( new THREE.ParticleBasicMaterial({ color: 0x101010 * (i + 1), size: i % 2 + 1, sizeAttenuation: false }) ); } for (let i = 0; i < this.systemCount; i++) { let stars = new THREE.ParticleSystem(starsGeometry, starsMaterials[i % this.materialCount]); stars.rotation.y = i / (Math.PI * 2); starsGroup.add(stars); } this.object3D = starsGroup; } }; app.view.milkyway.Sun = class extends app.toolkit.three.Object { config() { return { autoInit: false, size: metadata.constants.SUN_SIZE_IN_EARTHS, fragmentShader: 'uniform float time;\n' + 'uniform sampler2D texture1;\n' + 'uniform sampler2D texture2;\n' + 'varying vec2 texCoord;\n' + 'void main( void ) {\n' + ' vec4 noise = texture2D( texture1, texCoord );\n' + ' vec2 T1 = texCoord + vec2( 1.5, -1.5 ) * time * 0.01;\n' + ' vec2 T2 = texCoord + vec2( -0.5, 2.0 ) * time * 0.01;\n' + ' T1.x -= noise.r * 2.0;\n' + ' T1.y += noise.g * 4.0;\n' + ' T2.x += noise.g * 0.2;\n' + ' T2.y += noise.b * 0.2;\n' + ' float p = texture2D( texture1, T1 * 2.0 ).a + 0.25;\n' + ' vec4 color = texture2D( texture2, T2 );\n' + ' vec4 temp = color * 2.0 * ( vec4( p, p, p, p ) ) + ( color * color );\n' + ' gl_FragColor = temp;\n' + '}', vertexShader: 'varying vec2 texCoord;\n' + 'void main() {\n' + ' texCoord = uv;\n' + ' vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n' + ' gl_Position = projectionMatrix * mvPosition;\n' + '}', clock: new THREE.Clock() } } constructor(config) { super(); this._autoInit = config && config.hasOwnProperty('autoInit') ? config.autoInit : this.config().autoInit; this._fragmentShader = config && config.hasOwnProperty('fragmentShader') ? config.fragmentShader : this.config().fragmentShader; this._vertexShader = config && config.hasOwnProperty('vertexShader') ? config.vertexShader : this.config().vertexShader; this._clock = config && config.hasOwnProperty('clock') ? config.clock : this.config().clock; this._size = config && config.hasOwnProperty('size') ? config.size : this.config().size; if (this.autoInit) { this.init(); } } get clock() { return this._clock; } get fragment.........完整代码请登录后点击上方下载按钮下载查看
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