three+gsap实现三维小球下落弹跳动画效果代码
代码语言:html
所属分类:三维
代码描述:three+gsap实现三维小球下落弹跳动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <link type="text/css" rel="stylesheet" href="//repo.bfw.wiki/bfwrepo/css/reset.min.css"> </head> <body> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.126.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/chroma.min.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/gsap.3.9.1.js"></script> <script > console.clear(); const scene = new THREE.Scene(); scene.fog = new THREE.Fog(0x7C71FF, 10, 30); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); camera.position.x = 12; camera.position.y = 7; camera.position.z = 12; camera.lookAt(new THREE.Vector3()); const size = 20; const renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.shadowMap.enabled = true; renderer.setSize(window.innerWidth, window.innerHeight); renderer.setClearColor(0x7C71FF); document.body.appendChild(renderer.domElement); const geometry = new THREE.BoxGeometry(size, 0.2, size); const material = new THREE.MeshStandardMaterial({ color: 0x6557ff }); const ground = new THREE.Mesh(geometry, material); ground.receiveShadow = true; ground.castShadow = true; scene.add(ground); var colors = chroma.scale(['#F83FDE','#FF43A9','#FF717A','#FFA359','#FFD153','#F9F871','#FFD153','#FFA359','#FF717A','#FF43A9','#F83FDE']); const light = new THREE.HemisphereLight(0xF9F871, 0x7C71FF, 1); scene.add( light ); const light2 = new THREE.DirectionalLight(0xffffff, 0.5); light2.castShadow = true; light2.position.y = 40; light2.shadow.mapSize.width = 1024; light2.shadow.mapSize.height = 1024; light2.shadow.camera.near = 0.5; light2.shadow.camera.far = 100; light2.shadow.camera.top = size / 1.5; light2.shadow.camera.left = -(size / 1.5); light2.shadow.camera.right = size / 1.5; light2.shadow.camera.bottom = -(size / 1.5); scene.add(light2); const boomMats = [ new THREE.SpriteMaterial({ depthTest: false, map: new THREE.TextureLoader().load('//repo.bfw.wiki/bfwrepo/images/360/boom1.png') }), new THREE.SpriteMaterial({ depthTest: false, map: new THREE.TextureLoader().load('//repo.bfw.wiki/bfwrepo/images/360/boom2.png') }), new THREE.SpriteMaterial({ depthTest: false, map: new THREE.TextureLoader().load('//repo.bfw.wiki/bfwrepo/images/360/boom3.png') }), new THREE.SpriteMaterial({ depthTest: false, map: new THREE.TextureLoader().load('//repo.bfw.wiki/bfwrepo/images/360/boom4.png') }) ]; const sphereGeom = new THREE.IcosahedronGeometry(1, 3); function createSphere (.........完整代码请登录后点击上方下载按钮下载查看
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