three实现文字粒子悬浮避让webgl交互效果代码
代码语言:html
所属分类:悬停
代码描述:three实现文字粒子悬浮避让webgl交互效果代码
代码标签: three 文字 粒子 悬浮 避让 webgl 交互
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1"> <style> * { margin: 0; padding: 0; } html, body { overflow: hidden; background-color: #150a25; } .webgl { position: fixed; top: 0; left: 0; outline: none; } </style> </head> <bod> <canvas class="webgl"></canvas> <script type="module"> import * as THREE from "//repo.bfw.wiki/bfwrepo/js/module/three/build/three.module.js"; const vertexShader = ` uniform sampler2D uTexture; uniform vec2 uTextureSize; uniform float uTime; uniform vec2 uMouse; attribute vec2 offset; attribute float angle; attribute float pindex; varying vec2 vUv; varying vec2 vPUv; vec3 mod289(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; } vec2 mod289(vec2 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; } vec3 permute(vec3 x) { return mod289(((x*34.0)+1.0)*x); } float snoise2(vec2 v) { const vec4 C = vec4(0.211324865405187, // (3.0-sqrt(3.0))/6.0 0.366025403784439, // 0.5*(sqrt(3.0)-1.0) -0.577350269189626, // -1.0 + 2.0 * C.x 0.024390243902439); // 1.0 / 41.0 // First corner vec2 i = floor(v + dot(v, C.yy) ); vec2 x0 = v - i + dot(i, C.xx); // Other corners vec2 i1; //i1.x = step( x0.y, x0.x ); // x0.x > x0.y ? 1.0 : 0.0 //i1.y = 1.0 - i1.x; i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0); // x0 = x0 - 0.0 + 0.0 * C.xx ; // x1 = x0 - i1 + 1.0 * C.xx ; // x2 = x0 - 1.0 + 2.0 * C.xx ; vec4 x12 = x0.xyxy + C.xxzz; x12.xy -= i1; // Permutations i = mod289(i); // Avoid truncation.........完整代码请登录后点击上方下载按钮下载查看
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