three实现三维相册光照光晕效果代码
代码语言:html
所属分类:画廊相册
代码描述:three实现三维相册光照光晕效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <style> canvas {display:block} img {display:none} body{overflow:hidden} </style> </head> <body> <!-- partial:index.partial.html --> <img id="elImg" src="//repo.bfw.wiki/bfwrepo/image/6257e9f53b418.png" alt="" /> <!-- partial --> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.92.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.min.js"></script> <script> // Threejs stuff const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 0.01, 100); const renderer = new THREE.WebGLRenderer(); renderer.shadowMap.enabled = true; renderer.shadowMap.type = THREE.PCFShadowMap; // GPU % // BasicShadowMap 1x // PCFShadowMap 2x (default) // PCFSoftShadowMap 4x renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild( renderer.domElement ); // Controls stuff const controls = new THREE.OrbitControls( camera ); controls.maxAzimuthAngle = Math.PI/3;//hor controls.minAzimuthAngle = -Math.PI/3; controls.maxPolarAngle = Math.PI/180 * 160;//vert controls.minPolarAngle = Math.PI/180 * 20; controls.update(); /.........完整代码请登录后点击上方下载按钮下载查看
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