three实现三维沙漠飞鸟展翅飞翔动画效果代码
代码语言:html
所属分类:三维
代码描述:three实现三维沙漠飞鸟展翅飞翔动画效果代码,可设置阳光的强度。
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { color: #444; } a { color: #08f; } </style> </head> <body> <div id="container"></div> <div id="info"> <button id="hemisphereButton">toggle hemisphere light</button> <button id="directionalButton">toggle directional light</button> </div> <script type="x-shader/x-vertex" id="vertexShader"> varying vec3 vWorldPosition; void main() { vec4 worldPosition = modelMatrix * vec4( position, 1.0 ); vWorldPosition = worldPosition.xyz; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } </script> <script type="x-shader/x-fragment" id="fragmentShader"> uniform vec3 topColor; uniform vec3 bottomColor; uniform float offset; uniform float exponent; varying vec3 vWorldPosition; void main() { float h = normalize( vWorldPosition + offset ).y; gl_FragColor = vec4( mix( bottomColor, topColor, max( pow( max( h , 0.0), exponent ), 0.0 ) ), 1.0 ); } </script> <!-- Import maps polyfill --> <!-- Remove this when import maps will be widely supported --> <script async type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/es-module-shims.1.3.6.js"></script> <script type="importmap"> { "imports": { "three": "//repo.bfw.wiki/bfwtool/build/three.module.js" } } </script> <script type="module"> import * as THREE from 'three'; import Stats from '//repo.bfw.wiki/bfwtool/examples/jsm/libs/stats.module.js'; import { GLTFLoader } from '//repo.bfw.wiki/bfwtool/examples/jsm/loaders/GLTFLoader.js'; let camera, scene, renderer; const mixers = []; let stats; const clock = new THREE.Clock(); init(); animate(); function init() { const container = document.getElementById( 'container' ); camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 5000 ); camera.position.set( 0, 0, 250 ); scene = new THREE.Scene(); scene.background = new THREE.Color().setHSL( 0.6, 0, 1 ); scene.fog = new THREE.Fog( scene.background, 1, 5000 ); // LIGHTS const hemiLight = new THREE.HemisphereLight( 0xffffff, 0xffffff, 0.6 ); hemiLight.color.setHSL( 0.6, 1, 0.6 ); hemiLight.groundColor.setHSL( 0.095, 1, 0.75 ); hemiLight.position.set( 0, 50, 0 ); scene.add( hemiLight ); const hemiLightHelper = new THREE.HemisphereLightHelper( hemiLight, 10 ); scene.add( hemiLightHelper ); // const dirLight = new THREE.DirectionalLight( 0xffffff, 1 ); dirLight.color.setHSL( 0.1, 1, 0.95 ); dirLight.position.set( - 1, 1.75, 1 ); dirLight.position.multiplyScalar( 30 ); scene.add( dirLight ); dirLight.castShadow = true; dirLight.shadow.mapSize.width = 2048; dirLight.shadow.mapSize.height = 2048; const d = 50; dirLight.shadow.camera.left = - d; dirLight.shadow.camera.right = d; dirLight.shadow.camera.top = d; dirLight.shadow.camera.bottom = - d; dirLight.shadow.camera.far = 3500; dirLi.........完整代码请登录后点击上方下载按钮下载查看
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