three实现逼真三维lightmap材质效果代码
代码语言:html
所属分类:三维
代码描述:three实现逼真三维lightmap材质效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> </head> <body> <script type="x-shader/x-vertex" id="vertexShader"> varying vec3 vWorldPosition; void main() { vec4 worldPosition = modelMatrix * vec4( position, 1.0 ); vWorldPosition = worldPosition.xyz; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } </script> <script type="x-shader/x-fragment" id="fragmentShader"> uniform vec3 topColor; uniform vec3 bottomColor; uniform float offset; uniform float exponent; varying vec3 vWorldPosition; void main() { float h = normalize( vWorldPosition + offset ).y; gl_FragColor = vec4( mix( bottomColor, topColor, max( pow( max( h, 0.0 ), exponent ), 0.0 ) ), 1.0 ); } </script> <!-- Import maps polyfill --> <!-- Remove this when import maps will be widely supported --> <script async type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/es-module-shims.1.3.6.js"></script> <script type="importmap"> { "imports": { "three": "//repo.bfw.wiki/bfwtool/build/three.module.js" } } </script> <script type="module"> import * as THREE from 'three'; import Stats from '//repo.bfw.wiki/bfwtool/examples/jsm/libs/stats.module.js'; import { OrbitControls } from '//repo.bfw.wiki/bfwtool/examples/jsm/controls/OrbitControls.js'; const SCREEN_WIDTH = window.innerWidth; const SCREEN_HEIGHT = window.innerHeight; let container, stats; let camera, scene, renderer; await init(); animate(); async function init() { container = document.createElement( 'div' ); document.body.appendChild( container ); // CAMERA camera = new THREE.PerspectiveCamera( 40, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 ); camera.position.set( 700, 200, .........完整代码请登录后点击上方下载按钮下载查看
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