three实现三维空间镜子发射折射效果代码
代码语言:html
所属分类:三维
代码描述:three实现三维空间镜子发射折射效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
<style>
body {
color: #444;
}
a {
color: #08f;
}
</style>
</head>
<body>
<div id="container"></div>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/es-module-shims.1.3.6.js"></script>
<script type="importmap">
{
"imports": {
"three": "//repo.bfw.wiki/bfwtool/build/three.module.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import Stats from '//repo.bfw.wiki/bfwtool/examples/jsm/libs/stats.module.js';
import { OrbitControls } from '//repo.bfw.wiki/bfwtool/examples/jsm/controls/OrbitControls.js';
import { Reflector } from '//repo.bfw.wiki/bfwtool/examples/jsm/objects/Reflector.js';
let camera, scene, renderer;
let cameraControls;
let sphereGroup, smallSphere;
let groundMirror, verticalMirror;
init();
animate();
function init() {
const container = document.getElementById( 'container' );
// renderer
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 500 );
camera.position.set( 0, 75, 160 );
cameraControls = new OrbitControls( camera, renderer.domElement );
cameraControls.target.set( 0, 40, 0 );
cameraControls.maxDistance = 400;
cameraControls.minDistance = 10;
cameraControls.update();
//
const planeGeo = new THREE.PlaneGeometry( 100.1, 1.........完整代码请登录后点击上方下载按钮下载查看
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