three实现三维立体可调参数云朵效果代码
代码语言:html
所属分类:三维
代码描述:three实现三维立体可调参数云朵效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
</head>
<body>
<div id="info">
</div>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/es-module-shims.1.3.6.js"></script>
<script type="importmap">
{
"imports": {
"three": "//repo.bfw.wiki/bfwtool/build/three.module.js"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import Stats from '//repo.bfw.wiki/bfwtool/examples/jsm/libs/stats.module.js';
import { OrbitControls } from '//repo.bfw.wiki/bfwtool/examples/jsm/controls/OrbitControls.js';
import { ImprovedNoise } from '//repo.bfw.wiki/bfwtool/examples/jsm/math/ImprovedNoise.js';
import { GUI } from '//repo.bfw.wiki/bfwtool/examples/jsm/libs/lil-gui.module.min.js';
import WebGL from '//repo.bfw.wiki/bfwtool/examples/jsm/capabilities/WebGL.js';
if ( WebGL.isWebGL2Available() === false ) {
document.body.appendChild( WebGL.getWebGL2ErrorMessage() );
}
let renderer, scene, camera;
let mesh;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
camera.position.set( 0, 0, 1.5 );
new OrbitControls( camera, renderer.domElement );
// Sky
const canvas = document.createElement( 'canvas' );
canvas.width = 1;
canvas.height = 32;
const context = canvas.getContext( '2d' );
const gradient = context.createLinearGradient( 0, 0, 0, 32 );
gradient.addColorStop( 0.0, '#014a84' );
gradient.addColorStop( 0.5, '#0561a0' );
gradient.addColorStop( 1.0, '#437ab6' );
context.fillStyle = gradient;
context.fillRect( 0, 0, 1, 32 );
const sky = new THREE.Mesh(
new THREE.SphereGeometry( 10 ),
new THREE.MeshBasicMaterial( { map: new THREE.CanvasTexture( canvas ), side: THREE.BackSide } )
);
scene.add( sky );
// Texture
const size = 128;
const data = new Uint8Array( size * size * size );
let i = 0;
const scale = 0.05;
const perlin = new ImprovedNoise();
const vector = new THREE.Vector3();
for ( let z = 0; z < size; z .........完整代码请登录后点击上方下载按钮下载查看
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