three三维钢球钢珠粒子汇聚变形动画效果代码

代码语言:html

所属分类:粒子

代码描述:three三维钢球钢珠粒子汇聚变形动画效果代码

代码标签: three 三维 钢球 钢珠 粒子 汇聚 变形 动画

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html>
	<head>
	
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">

		<style>
			body {
				background-color: #fff;
				color: #000;
			}
			a {
				color: #48f;
			}
		</style>
	</head>
	<body>


		<div id="container"></div>

		<!-- Import maps polyfill -->
		<!-- Remove this when import maps will be widely supported -->
		<script async type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/es-module-shims.1.3.6.js"></script>


		<script type="importmap">
			{
				"imports": {
					"three": "//repo.bfw.wiki/bfwtool/build/three.module.js"
				}
			}
		</script>

		<script type="module">

			import * as THREE from 'three';

			import Stats from '//repo.bfw.wiki/bfwtool/examples/jsm/libs/stats.module.js';
			import { TWEEN } from '//repo.bfw.wiki/bfwtool/examples/jsm/libs/tween.module.min.js';
			import { TrackballControls } from '//repo.bfw.wiki/bfwtool/examples/jsm/controls/TrackballControls.js';
			import { CSS3DRenderer, CSS3DSprite } from '//repo.bfw.wiki/bfwtool/examples/jsm/renderers/CSS3DRenderer.js';

			let camera, scene, renderer;
			let controls;

			const particlesTotal = 512;
			const positions = [];
			const objects = [];
			let current = 0;

			init();
			animate();

			function init() {

				camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 5000 );
				camera.position.set( 600, 400, 1500 );
				camera.lookAt( 0, 0, 0 );

				scene = new THREE.Scene();

				const image = document.createElement( 'img' );
				image.addEventListener( 'load', function () {

					for ( let i = 0; i < particlesTotal; i ++ ) {

						const object = new CSS3DSprite( image.cloneNode() );
						object.position.x = Math.random() * 4000 - 2000,
						object.position.y = Math.random() * 4000 - 2000,
						object.position.z = Math.random() * 4000 - 2000;
						scene.add( object );

						objects.push( object );

					}

					transition();

				} );
				image.src = '//repo.bfw.wiki/bfwtool/examples/textures/sprite.png';

				// Plane

				const amountX = 16;
				const amountZ = 32;
				const separationPlane = 150;
				const offsetX = ( ( amountX - 1 ) * separationPlane ) / 2;
				const offsetZ = ( ( amountZ - 1 ) * separationPlane ) / 2;

				for ( let i = 0; i < particlesTotal; i ++ ) {

					const x = ( i % amountX ) * separationPlane;
					const z = Math.floor( i / amountX ) * separationPlane;
					const y = ( Math.sin( x * 0..........完整代码请登录后点击上方下载按钮下载查看

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