three实现三维宇宙全景效果代码
代码语言:html
所属分类:其他
代码描述:three实现三维宇宙全景效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <style> html, body { margin: 0; overflow: hidden; } #space-container-top { opacity: 0.6; position: absolute; top: 0; z-index:10; } img.cosmos { position: absolute; z-index: 20; width: 24vw; margin: auto; top: 0; left: 0; bottom: 0; right: 0; } </style> </head> <body > <div id="space-container"> </div> <div id="space-container-top"></div> <!-- <img class="cosmos center" src="//repo.bfw.wiki/bfwrepo/icon/60b2c443baaca.png" /> --> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.88.js"></script> <script> var camera1, camera2, scene1, scene2, renderer1, renderer2; var isUserInteracting = false, onMouseDownMouseX = 0, onMouseDownMouseY = 0, lon = 0, onMouseDownLon = 0, lat = 0, onMouseDownLat = 0, phi = 0, theta = 0; init(); animate(); function init() { var container1, mesh1; var container2, mesh2; container1 = document.getElementById('space-container'); container2 = document.getElementById('space-container-top'); camera1 = new THREE.PerspectiveCamera(155, window.innerWidth / window.innerHeight, 1, 1500); camera1.target = new THREE.Vector3(0, 0, 0); camera2 = new THREE.PerspectiveCamera(100, window.innerWidth / window.innerHeight, 1, 1500); camera2.target = new THREE.Vector3(0, 0, 0); scene1 = new THREE.Scene(); scene2 = new THREE.Scene(); var geometry1 = new THREE.SphereGeometry(1500, 160, 40); geometry1.scale(-1, 1, 1); var geometry2 = new THREE.SphereGeometry(500, 160, 40); geometry2.scale(-1, 1, 1); THREE.TextureLoader.prototype.crossOrigin = ''; var material1 = new THREE.MeshBasicMaterial({ map: new THREE.TextureLoader().load('//repo.bfw.wiki/bfwrepo/image/62e67065356ee.png') }); var material2 = new THREE.MeshBasicMaterial({ map: new THREE.TextureLoader().load('h//repo.bfw.wiki/bfwrepo/icon/5de90f964d501.png') }); mesh1 = new THREE.Mesh(geometry1, material1); mesh2 = new THREE.Mesh(geometry2, material2); scene1.add(mesh1); scene2.add(mesh2); renderer1 = new THREE.WebGLRenderer({ alpha: true }); renderer1.setPixelRatio(window.devicePixelRatio); renderer1.setSize(window.innerWidth, window.innerHeight); container1.appendChild(renderer1.domElement); renderer2 = new THREE.WebGLRenderer({ alpha: true }); renderer2.setPixelRatio(window.devicePixelRatio); renderer2.setSize(window.innerWidth, window.innerHeight); container2.appendChild(renderer2.domElement); renderer1.domElement.id = 'canvas-bottom'; renderer2.domElement.id = 'canvas-top'; document.addEventListener('mousedown', onDocumentMouseDown, false); document.addEventListener('mousemove', onDocumentMouseMove, false); document.addEventListener('mouseup', onDocumentMouseUp, false); document.addEventListener('wheel', onDocumentMouseWheel, false); // .........完整代码请登录后点击上方下载按钮下载查看
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