canvas超时空穿梭文字流动画效果代码
代码语言:html
所属分类:动画
代码描述:canvas超时空穿梭文字流动画效果代码,鼠标放上去可产生干扰。
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
body, html {
margin: 0;
}
canvas {
display: block;
overflow: hidden;
cursor: pointer;
touch-action: none;
}
</style>
</head>
<body >
<canvas id="canvas"></canvas>
<script>
/*
Johan Karlsson
https://github.com/DonKarlssonSan/vectory
MIT License, see Details View
*/
"use strict";
class Vector {
constructor(x, y) {
this.x = x;
this.y = y;
}
add(v) {
return new Vector(
this.x + v.x,
this.y + v.y);
}
addTo(v) {
this.x += v.x;
this.y += v.y;
}
sub(v) {
return new Vector(
this.x - v.x,
this.y - v.y);
}
subFrom(v) {
this.x -= v.x;
this.y -= v.y;
}
mult(n) {
return new Vector(this.x * n, this.y * n);
}
multTo(n) {
this.x *= n;
this.y *= n;
return this;
}
div(n) {
return new Vector(this.x / n, this.y / n);
}
divTo(n) {
this.x /= n;
this.y /= n;
}
setAngle(angle) {
var length = this.getLength();
this.x = Math.cos(angle) * length;
this.y = Math.sin(angle) * length;
}
setLength(length) {
var angle = this.getAngle();
this.x = Math.cos(angle) * length;
this.y = Math.sin(angle) * length;
}
getAngle() {
return Math.atan2(this.y, this.x);
}
getLength() {
return Math.hypot(this.x, this.y);
}
getLengthSq() {
return this.x * this.x + this.y * this.y;
}
distanceTo(v) {
return this.sub(v).getLength();
}
distanceToSq(v) {
return this.sub(v).getLengthSq();
}
manhattanDistanceTo(v) {
return Math.abs(v.x - this.x) + Math.abs(v.y - this.y);
}
copy() {
return new Vector(this.x, this.y);
}
rotate(angle) {
return new Vector(this.x * Math.cos(angle) - this.y * Math.sin(angle), this.x * Math.sin(angle) + this.y * Math.cos(angle));
}
rotateTo(angle) {
let x = this.x * Math.cos(angle) - this.y * Math.sin(angle);
let y = this.x * Math.sin(angle) + this.y * Math.cos(angle);
this.x = x;
this.y = y;
return this;
}
rotateAround(v, angle) {
let x = (this.x - v.x) * Math.cos(angle) - (v.y - .........完整代码请登录后点击上方下载按钮下载查看
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