three实现三维书籍空中排列动画效果代码

代码语言:html

所属分类:三维

代码描述:three实现三维书籍空中排列动画效果代码

代码标签: three 三维 书籍 空中 排列 动画

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>

 
<meta charset="UTF-8">
 

 
<meta name="viewport" content="width=device-width, initial-scale=1">
 

 
<style>
body
{
 
color: #FFFFFF;
 
margin: 0;
 
text-align: center;
 
background-color: #000000;
}

canvas
{
 
display: block;
 
width: 100%;
 
height: 100%;
}

p
{
 
color: rgba(255, 255, 255, 0.5);
}

.header {
 
top: 50%;
 
transform: translatey(-50%);
}

a
, a:hover, a:visited {
 
color: #FFFFFF;
 
text-decoration: none;
}

h1:after {
 
content: " ThreeJS";
 
font-size: 0.6rem;
 
position: relative;
 
top: -1rem;
}
</style>



</head>

<body  >
 
<div class="container fixed-top header">

</div>

<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.103.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/TweenMax.min.js"></script>

<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.min.js"></script>

     
<script  >
// Three JS
window.addEventListener('load', init, false);
function init() {
  createWorld();
  createLights();
  //createGrid();
  createPrimitive();
  createSky();
  //---
  animation();
}

var Theme = {
  primary: 0xFFFFFF,
  secundary: 0x0000FF,
  danger: 0xFF0000,
  darker: 0x101010 };


//--------------------------------------------------------------------
var scene, camera, renderer, container;
var _width, _height;
var controls, sky;
var _group = new THREE.Group();

function createWorld() {
  _width = window.innerWidth;
  _height = window.innerHeight;
  //---
  scene = new THREE.Scene();
  scene.fog = new THREE.Fog(Theme.primary, 9, 13);
  scene.background = new THREE.Color(Theme.primary);
  //---
  camera = new THREE.PerspectiveCamera(35, _width / _height, 1, 1000);
  camera.position.set(0, 0, 10);
  //---
  renderer = new THREE.WebGLRenderer({ antialias: true, alpha: false });
  renderer.setSize(_width, _height);
  renderer.shadowMap.enabled = true;
  renderer.shadowMap.type = THREE.PCFShadowMap;
  //---
  controls = new THREE.OrbitControls(camera, renderer.domElement);
  controls.enableZoom = false;
  controls.update();
  //---
  //document.body.appendChild( WEBVR.createButton( renderer ) );
  document.body.appendChild(renderer.domElement);
  //---
  window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() .........完整代码请登录后点击上方下载按钮下载查看

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