three实现金鱼游动光影效果代码
代码语言:html
所属分类:动画
代码描述:three实现金鱼游动光影效果代码,通过three新建一个plane平面,并加载一张金鱼照片作为材质,结合webgl实现光影效果让金鱼看上去在游动。
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <style> body {margin:0; overflow:hidden; background-color:#000; } </style> </head> <body> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.88.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OBJLoader.min.js"></script> <script > var camera, scene, renderer; var pointLight, pointLight2; var mesh, materialShader; var mouseX = 0, mouseY = 0; const TEXTURE_PATH = '//repo.bfw.wiki/bfwrepo/icon/'; init(); animate(); function init() { camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 ); camera.position.set( 0, 10, 60 ); scene = new THREE.Scene(); scene.add( new THREE.AmbientLight( 0xD31623 ) ); // lights function createLight( color ) { var pointLight = new THREE.PointLight( color, 2.2, 43 ); var geometry = new THREE.SphereGeometry( 0.001, 0.001, 0.001 ); var material = new THREE.MeshBasicMaterial( { color: color } ); var sphere = new THREE.Mesh( geometry, material ); pointLight.add( sphere ); return pointLight; } pointLight = createLight( 0xe0e0e0 ); scene.add( pointLight ); pointLight2 = createLight( 0xe0e0e0); //scene.add( pointLight2 ); pointLight.position.y = 20; pointLight.position.x = 0; pointLight.position.z = 16; var manager = new THREE.LoadingManager(); loader = new THREE.TextureLoader(); loader.setCrossOrigin( '//repo.bfw.wiki' ); var texture_wall = loader.load( TEXTURE_PATH + '62fa05136a7d0.png' ); var wall = new THREE.BoxBufferGeometry( 0, 26, 33); var material = new THREE.MeshStandardMaterial( { transpare.........完整代码请登录后点击上方下载按钮下载查看
网友评论0