canvas+webgl实现彩虹伞旋转放大缩小动画效果代码
代码语言:html
所属分类:动画
代码描述:canvas+webgl实现彩虹伞旋转放大缩小动画效果代码
代码标签: canvas webgl 彩虹伞 旋转 放大 缩小
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> * { box-sizing: border-box; } html, body { margin: 0; min-height: 100vh; overflow: hidden; background: repeating-radial-gradient( circle at center, #444 0 10%, #111 10% 20% ); touch-action: none; } canvas { width: 100%; height: auto; object-fit: contain; } </style> </head> <body > <canvas id="canvas"></canvas> <script> /********* * made by Matthias Hurrle (@atzedent) */ /** @type {HTMLCanvasElement} */ const canvas = window.canvas; const gl = canvas.getContext('webgl'); const dpr = window.devicePixelRatio; const touches = new Set(); const vertexSource = ` #ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; #endif attribute vec2 position; void main(void) { gl_Position = vec4(position, 0., 1.); } `; const fragmentSource = ` /********* * made by Matthias Hurrle (@atzedent) */ #ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; #endif uniform vec2 resolution; uniform float time; const float PI = radians(180.); const float TAU = 2. * PI; #define T 1.5 + time mat2 rot( in float a) { float s = sin(a), c = cos(a); return mat2(c, -s, s, c); } float cLength(float f, float k) { k = abs(k); float v = pow(f, k); return pow(v + v, 1. / k); } vec3 hsv2rgb(vec3 c) { vec4 k = vec4(1., 2. / 3., 1. / 3., 3.); vec3 p = abs(fract(c.xxx + k.xyz) * 6. - k.www); return c.z * mix(k.xxx, clamp(p - k.xxx, .0, 1.), c.y); } vec2 polygon(vec2 p, float width, int sides) { float angle = atan(p.x, p.y); float radius = TAU / float(sides); float dist = cos(floor(.5 + angle / radius) * radius - angle) * length(p); float poly = step(width, dist); return vec2(poly, dist); } void main(void) { float t = T * .125; float f = .5 + .5 * sin(t); float mn = min(resolution.x, resolution.y); vec2 uv = ( gl_FragCoord.xy - .5 * resolution.xy ) / (mn - mn * .8 * f); uv *= .5; uv *= rot(T * .1); vec2 sdf = polygon(uv, .1, 10); float a.........完整代码请登录后点击上方下载按钮下载查看
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