canvas+webgl实现海星starfish动画效果代码
代码语言:html
所属分类:动画
代码描述:canvas+webgl实现海星starfish动画效果代码
代码标签: canvas webgl 海星 starfish 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> * { box-sizing: border-box; } html, body { margin: 0; min-height: 100vh; overflow: hidden; background: repeating-radial-gradient( circle at center, #444 0 10%, #111 10% 20% ); touch-action: none; } canvas { width: 100%; height: auto; object-fit: contain; } </style> </head> <body > <canvas id="canvas"></canvas> <script > /********* * made by Matthias Hurrle (@atzedent) */ /** @type {HTMLCanvasElement} */ const canvas = window.canvas; const gl = canvas.getContext("webgl2"); const dpr = Math.max(1, window.devicePixelRatio); const vertexSource = `#version 300 es #ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; #endif in vec2 position; void main(void) { gl_Position = vec4(position, 0., 1.); } `; const fragmentSource = `#version 300 es /********* * made by Matthias Hurrle (@atzedent) */ #ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; #endif out vec4 fragColor; uniform vec2 resolution; uniform float time; const float TAU = radians(360.); #define T time #define S smoothstep vec3 pattern(vec2 uv) { float fa = 1., fb = 1., fc = 1., fd = .0; for (int i = 0; i < 10; i++) { vec2 p = vec2( cos(uv.y * fa - fd + T / fb), sin(uv.x * fa - fd + T / fb) ) / fc; p += vec2(-p.y, p.x) * .25; uv.xy += p; fa *= 2.; fb *= 1.5; fc *= 1.75; fd += .025 + .125 * T * fb; } float r = sin(uv.x - T) * .5 + .5, g = sin(uv.y + T) * .5 + .5, b = sin((uv.x + uv.y + sin(T * .5)) * .5) * .5 + .5; return vec3(r, g, b); } void main(void) { vec2 uv = ( gl_FragCoord.xy - .5 * resolution.xy ) / min(resolution.x, resolution.y); vec3 col = vec3(1); // angle of each pixel to the center of the screen float a = atan(uv.x, uv.y) * 10.; // modified distance metric float k = 1.; float r = pow( pow(uv.x * uv.x, k) + pow(uv.y * uv.y, k), 1. / (2. * k) ); // index texture by (animated inverse) radius and angle vec2 p = vec2(1. / r + .2 * T, a); // pattern: cosines float .........完整代码请登录后点击上方下载按钮下载查看
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