three+TweenMax实现棒棒糖鲜花飘落堆积文字动画效果代码
代码语言:html
所属分类:动画
代码描述:three+TweenMax实现棒棒糖鲜花飘落堆积文字动画效果代码
代码标签: three TweenMax 棒棒糖 鲜花 飘落 堆积 文字 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<style>
@import url("https://fonts.googleapis.com/css?family=Corben:700");
html, body {
margin: 0;
overflow: hidden;
height: 100%;
width: 100%;
background-color: #032C3F;
}
.title {
position: fixed;
z-index: 10;
top: 0;
right: 0;
bottom: 0;
left: 0;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
}
.title h1 {
font-size: 5vw;
display: inline-block;
color: #032C3F;
width: auto;
font-family: "Corben", cursive;
}
</style>
</head>
<body>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.84.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/TweenMax.min.js"></script>
<script>
"use strict";
console.clear();
TweenMax.lagSmoothing(0);
let colors = {
background: '#032C3F'
};
let getRandomFromArray = function (arr) {
return arr[Math.floor(Math.random() * arr.length)];
};
class Stage {
constructor() {
// container
this.onResize = function () {
this.camera.aspect = window.innerWidth / window.innerHeight;
this.camera.updateProjectionMatrix();
this.renderer.setSize(window.innerWidth, window.innerHeight);
};
this.render = function () {
this.renderer.render(this.scene, this.camera);
};
this.add = function (elem) {
this.scene.add(elem);
};
this.remove = function (elem) {
this.scene.remove(elem);
};
this.container = document.createElement('div');
document.body.appendChild(this.container);
// renderer
this.renderer = new THREE.WebGLRenderer({
antialias: true,
alpha: false
});
this.renderer.setSize(window.innerWidth, window.innerHeight);
this.renderer.setClearColor(colors.background, 1);
this.renderer.shadowMap.enabled = true;
this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
this.container.appendChild(this.renderer.domElement);
// scene
this.scene = new THREE.Scene();
// camera
let aspect = window.innerWidth / window.innerHeight;
this.camera = new THREE.PerspectiveCamera(30, aspect, 1, 1500);
this.camera.position.z = 100;
this.camera.lookAt(new THREE.Vector3(0, 0, 0));
//light
this.light = new THREE.DirectionalLight(0xffffff, 0.8);
//this.light.castShadow = true;
this.light.position.set(8, 10, 10);
this.scene.add(this.light);
this.softLight = new THREE.AmbientLight(0xffffff, 0.4);
this.scene.add(this.softLight);
// group
this.group = new THREE.Group();
this.scene.add(this.group);
window.addEventListener('resize', () => { this.onResize(); }, false);
}
}
class Sprinkle {
constructor() {
this.colors = ['#E54B4B', '#712F79', '#FF9770'];
this.group = new THREE.Group();
let scale = 0.8;
this.group.scale.set(scale, scale, scale);
var geometry = new THREE.CylinderGeometry(0.2, 0.2, 2, 5);
var material = new THREE.MeshToonMaterial({
color: getRandomFromArray(this.colors)
.........完整代码请登录后点击上方下载按钮下载查看
网友评论0