three+gsap+webgl实现炫酷流体液体彩色流动动画效果代码
代码语言:html
所属分类:动画
代码描述:three+gsap +webgl实现炫酷流体液体彩色流动动画效果代码
代码标签: three gsap webgl 炫酷 流体 液体 彩色 流动 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
*{ margin: 0px;}
</style>
</head>
<body >
<div id="shader"></div>
<script id="vertex" type="x-shader/x-vertex">
varying vec2 vUv;
void main() { gl_Position = vec4(position, 1.0);
vUv = uv;
}
</script>
<script id="fragment" type="x-shader/x-fragment">
precision highp float;
uniform vec2 u_resolution;
uniform float uTime;
uniform float u_number;
varying vec2 vUv;
uniform vec2 uMouse;
const float PI = 3.1415926535897932384626433832795;
const float TAU = PI * 2.;
uniform float u_progress;
void coswarp(inout vec3 trip, float warpsScale ){
trip.xyz += warpsScale * .1 * sin(3. * trip.yzx + (uTime * .15));
trip.xyz += warpsScale * .05 * sin(11. * trip.yzx + (uTime * .15));
trip.xyz += warpsScale * .025 * sin(17. * trip.yzx + (uTime * .15));
}
void uvRipple(inout vec2 uv, float intensity){
vec2 p = uv -.5;
float cLength=length(p);
uv= uv +(p/cLength)*cos(cLength*15.0-uTime*.5)*intensity;
}
void main() {
vec2 uv = (gl_FragCoord.xy - u_resolution * .5) / u_resolution.yy + 0.5;
//uv = vUv;
float t = (uTime * .4) + length(uv-.5);
uv.x += sin(t);
uv.y+= cos(t);
vec3 color = vec3(uv.x, uv.y, 1.);
coswarp(col.........完整代码请登录后点击上方下载按钮下载查看
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