canvas实现webgl三维分型花瓣效果代码
代码语言:html
所属分类:三维
代码描述:canvas实现webgl三维分型花瓣效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> * { box-sizing: border-box; } html, body { margin: 0; min-height: 100vh; overflow: hidden; background: repeating-radial-gradient( circle at center, #444 0 10%, #111 10% 20% ); touch-action: none; } canvas { width: 100%; height: auto; object-fit: contain; } </style> </head> <body > <canvas id="canvas"></canvas> <script > /********* * made by Matthias Hurrle (@atzedent) */ /** @type {HTMLCanvasElement} */ const canvas = window.canvas; const gl = canvas.getContext("webgl2"); const dpr = Math.max(1, .5 * window.devicePixelRatio); /** @type {Map<string,PointerEvent>} */ const touches = new Map(); const vertexSource = `#version 300 es #ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; #endif in vec2 position; void main(void) { gl_Position = vec4(position, 0., 1.); } `; const fragmentSource = `#version 300 es /********* * made by Matthias Hurrle (@atzedent) */ #ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; #endif uniform float time; uniform vec2 resolution; uniform vec2 touch; uniform int pointerCount; out vec4 fragColor; #define T (time+36.) #define S smoothstep #define mouse (touch/resolution) #define PI 3.14159 #define TAU 6.28318 #define THETA 1.57079 #define hue(a) (.25+.7*cos(12.3*(a)+vec3(0,83,21))) #define rot(a) mat2(cos(a),-sin(a),sin(a),cos(a)) void main(void) { vec2 uv = ( gl_FragCoord.xy-.5*resolution ) / min(resolution.x, resolution.y); vec3 col = vec3(0), lp=vec3(8,4,2), rp=vec3(9,6,7), ro=vec3(.7,.9,3), rd=normalize(vec3(uv, 1)), axis=normalize(vec3(8,-3,-5)); float angle=sin(T*.1)*PI, g=.0; if(pointerCount > 0) { axis.yz*=rot(-mouse.y*PI+THETA); axis.xy*=rot(mouse.x*TAU); } else { axis.xz*=rot(T*.05); } for(float i=.0; i<40.; i++) { vec3 p=g*rd-ro; p=mix( dot(p,axis)*axis, p, cos(angle) )*THETA-cross(p,axis); float d=1., e=.0; for(float j=.0; j<3.; j++) { p=lp-abs(p-rp); e=18./(floor(dot(p,p))+pow(S(.0, 1., fract(dot(p,p))), .5)); d*=e*1.2; p=abs(p)*e; } e=p.y/d; e+=5e-4; g+=e*.5; col+=hue(-log(d)*.125)/e*6e-5; } fragColor = vec4(col, 1); } `; let time; let buffer; let program; let touch; let resolution; let pointerCount; let vertices = []; let touching = false; func.........完整代码请登录后点击上方下载按钮下载查看
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