canvas实现webgl深海海底三维生物效果代码
代码语言:html
所属分类:三维
代码描述:canvas实现webgl深海海底三维生物效果代码
代码标签: canvas webgl 深海 海底 三维 生物
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> * { box-sizing: border-box; } html, body { margin: 0; min-height: 100vh; overflow: hidden; background: repeating-radial-gradient( circle at center, #444 0 10%, #111 10% 20% ); touch-action: none; } canvas { width: 100%; height: auto; object-fit: contain; } </style> </head> <body> <canvas id="canvas"></canvas> <script > /********* * made by Matthias Hurrle (@atzedent) */ /** @type {HTMLCanvasElement} */ const canvas = window.canvas; const gl = canvas.getContext("webgl2"); const dpr = Math.max(.5, .25 * window.devicePixelRatio); /** @type {Map<string,PointerEvent>} */ const touches = new Map(); const vertexSource = `#version 300 es #ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; #endif in vec2 position; void main(void) { gl_Position = vec4(position, 0., 1.); } `; const fragmentSource = `#version 300 es /********* * made by Matthias Hurrle (@atzedent) */ #ifdef GL_FRAGMENT_PRECISION_HIGH precision highp float; #else precision mediump float; #endif uniform float time; uniform vec2 resolution; uniform vec2 touch; uniform int pointerCount; out vec4 fragColor; #define PI 3.14159 #define TAU 6.28318 #define THETA 1.57079 #define T (17.+time) #define mouse (touch/resolution) #define hue(a) (.25+.4*cos((a)*11.3+vec3(0,83,21))) #define rot(a) mat2(cos(a),-sin(a),sin(a),cos(a)) void main(void) { float mn = min(resolution.x, resolution.y); vec2 uv = ( gl_FragCoord.xy-.5*resolution ) / mn; vec3 col = vec3(0), lp=vec3(9,5,2), rp=vec3(9,6,7), ro=vec3(.7,.9,3), rd=normalize(vec3(uv, 1)), ax=normalize(vec3(8,-3,-5)), p; float g=.0, angle=sin(T*.1)*PI; if(pointerCount>0) { ax=normalize(vec3(1,-5,5)); ax.xz*=rot(mouse.x*TAU); angle=mouse.y*PI; } else { ax.xz*=rot(T*.05); } for(float i=1.; i<40.; i++) { p=g*rd-ro; p=mix( dot(p,ax)*ax, p, cos(angle) )*THETA-cross(p,ax); float d=1., e=.0; for(float j=.0; j<16.; j++) { p=lp-abs(p-rp); e=9./clamp(dot(p,p), .0, 16.); d*=e*1.01; p=abs(p)*e; } e=p.y/d; e+=+3e-4; g+=e*.5; col+=mix( vec3(1), hue(-log(d)*.25), .75 )/e*5e-5; } col = 1. - exp(-col * 1.8); col = pow(col, vec3(1.45)); vec2 z = (gl_FragCoord.xy -.5 * resolution.xy) / mn; col *= 1.-dot(z, z); fragColor.........完整代码请登录后点击上方下载按钮下载查看
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