canvas实现webgl深海海底三维生物效果代码

代码语言:html

所属分类:三维

代码描述:canvas实现webgl深海海底三维生物效果代码

代码标签: canvas webgl 深海 海底 三维 生物

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>

 
<meta charset="UTF-8">

 
 
<style>
* {
   
box-sizing: border-box;
 
}
 
  html
, body {
   
margin: 0;
   
min-height: 100vh;
   
overflow: hidden;
   
   
background:
    repeating-radial-gradient
(
    circle at center
,
     
#444 0 10%,
     
#111 10% 20%
   
);
   
   
touch-action: none;
 
}
 
  canvas
{
   
width: 100%;
   
height: auto;
   
object-fit: contain;
 
}
</style>




</head>

<body>
 
<canvas id="canvas"></canvas>

 
     
<script >
/*********
 * made by Matthias Hurrle (@atzedent)
 */

/** @type {HTMLCanvasElement} */
const canvas = window.canvas;
const gl = canvas.getContext("webgl2");
const dpr = Math.max(.5, .25 * window.devicePixelRatio);
/** @type {Map
<string,PointerEvent>} */
const touches = new Map();

const vertexSource = `#version 300 es
#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif

in vec2 position;

void main(void) {
    gl_Position = vec4(position, 0., 1.);
}
`;
const fragmentSource = `#version 300 es
/*********
* made by Matthias Hurrle (@atzedent)
*/

#ifdef GL_FRAGMENT_PRECISION_HIGH
precision highp float;
#else
precision mediump float;
#endif

uniform float time;
uniform vec2 resolution;
uniform vec2 touch;
uniform int pointerCount;

out vec4 fragColor;

#define PI 3.14159
#define TAU 6.28318
#define THETA 1.57079
#define T (17.+time)
#define mouse (touch/resolution)
#define hue(a) (.25+.4*cos((a)*11.3+vec3(0,83,21)))
#define rot(a) mat2(cos(a),-sin(a),sin(a),cos(a))

void main(void) {
    float mn = min(resolution.x, resolution.y);
    vec2 uv = (
        gl_FragCoord.xy-.5*resolution
    ) / mn;

    vec3 col = vec3(0),
    lp=vec3(9,5,2),
    rp=vec3(9,6,7),
    ro=vec3(.7,.9,3),
    rd=normalize(vec3(uv, 1)),
  .........完整代码请登录后点击上方下载按钮下载查看

网友评论0