three+lil-gui实现webgl可配置液态噪点鼠标交互效果代码
代码语言:html
所属分类:其他
代码描述:three+lil-gui实现webgl可配置液态噪点鼠标交互效果代码
代码标签: three lil-gui webgl 配置 液态 噪点 鼠标 交互
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
html, body {
padding: 0;
margin: 0;
background-color: black;
}
.container {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100vh;
display: flex;
align-items: center;
justify-content: center;
color: white;
font-size: 4vw;
user-select: none;
}
.container-front {
opacity: .1;
pointer-events: none;
}
#canvas {
position: absolute;
top: 0;
left: 0;
pointer-events: none;
}
</style>
</head>
<body >
<div class="container">
Configurable Noise & Mouse Interaction
</div>
<canvas id="canvas"></canvas>
<script type="x-shader/x-fragment" id="fragmentShader">
varying vec2 vUv;
uniform float u_ratio;
uniform float u_time;
uniform float u_width;
uniform float u_coloring;
uniform float u_speed;
uniform vec2 u_point;
// https://gist.github.com/patriciogonzalezvivo/670c22f3966e662d2f83
vec3 permute(vec3 x) { return mod(((x*34.0)+1.0)*x, 289.0); }
float snoise(vec2 v){
const vec4 C = vec4(0.211324865405187, 0.366025403784439,
-0.577350269189626, 0.024390243902439);
vec2 i = floor(v + dot(v, C.yy));
vec2 x0 = v - i + dot(i, C.xx);
vec2 i1;
i1 = (x0.x > x0.y) ? vec2(1.0, 0.0) : vec2(0.0, 1.0);
vec4 x12 = x0.xyxy + C.xxzz;
x12.xy -= i1;
i = mod(i, 289.0);
vec3 p = permute(permute(i.y + vec3(0.0, i1.y, 1.0))
+ i.x + vec3(0.0, i1.x, 1.0));
vec3 m = max(0.5 - vec3(dot(x0, x0), dot(x12.xy, x12.xy),
dot(x12.zw, x12.zw)), 0.0);
m = m*m;
m = m*m;
vec3 x = 2.0 * fract(p * C.www) - 1.0;
vec3 h = abs(x) - 0.5;
vec3 ox = floor(x + 0.5);
vec3 a0 = x - ox;
m *= 1.79284291400159 - 0.85373472095314 * (a0*a0 + h*h);
vec3 g;
g.x = a0.x * x0.x + h.x * x0.y;
g.yz = a0.yz * x12.xz + h.yz * x12.yw;
return 130.0 * dot(m, g);
}
// https://gist.github.com/983/e170a24ae8eba2cd174f
vec3 hsv2rgb(vec3 c) {
.........完整代码请登录后点击上方下载按钮下载查看
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