three实现canvas液态流动动画效果代码

代码语言:html

所属分类:动画

代码描述:three实现canvas液态流动动画效果代码

代码标签: three canvas 液态 流动 动画

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>

  <meta charset="UTF-8">
  

  
  
  
<style>
* {
	margin: 0px;
}
</style>




</head>

<body >
  <div id="shader"></div>
<script id="vertex" type="x-shader/x-vertex">
	varying vec2 vUv;
	void main() { gl_Position = vec4(position, 1.0);
               vUv = uv;
              }
</script>

<script id="fragment" type="x-shader/x-fragment">
	precision highp float;

uniform vec2 u_resolution;
uniform float uTime;
  uniform float u_number;
  varying vec2 vUv;
  uniform vec2 uMouse;
  

 
const float PI = 3.1415926535897932384626433832795;
const float TAU = PI * 2.;
  
uniform float u_progress;

void coswarp(inout vec3 trip, float warpsScale ){

    trip.xyz += warpsScale * .1 * sin(3. * trip.yzx + (uTime * .15));
    trip.xyz += warpsScale * .05 * sin(11. * trip.yzx + (uTime * .15));
    trip.xyz += warpsScale * .025 * sin(17. * trip.yzx + (uTime * .15));
    
  }  

  void uvRipple(inout vec2 uv, float intensity){

	vec2 p = uv -.5;


    float cLength=length(p);

     uv= uv +(p/cLength)*cos(cLength*15.0-uTime*.5)*intensity;

} 
 
void main() {
	vec2 uv = (gl_FragCoord.xy - u_resolution * .5) / u_resolution.yy + 0.5;
  
 float t = (uTime * .2) + length(uv-.5); 
 
  
  uvRi.........完整代码请登录后点击上方下载按钮下载查看

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