js+css实现液态按钮悬浮交互动画效果代码

代码语言:html

所属分类:悬停

代码描述:js+css实现液态按钮悬浮交互动画效果代码

代码标签: js css 液态 按钮 悬浮 交互 动画

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >
<head>
  <meta charset="UTF-8">

  <link rel='stylesheet' href='https://fonts.googleapis.com/css?family=Droid+Sans:700'>
<style>
    body {
	display: flex;
	height: 100vh;

	align-items: center;
	justify-content: center;
}

.btn-liquid {
	display: inline-block;
	position: relative;
	width: 240px;
	height: 60px;

	border-radius: 27px;

	color: #fff;
	font: 700 14px/60px "Droid Sans", sans-serif;
	letter-spacing: 0.05em;
	text-align: center;
	text-decoration: none;
	text-transform: uppercase;
}

.btn-liquid .inner {
	position: relative;

	z-index: 2;
}

.btn-liquid canvas {
	position: absolute;
	top: -50px;
	right: -50px;
	bottom: -50px;
	left: -50px;

	z-index: 1;
}
</style>

</head>
<body>
<!-- partial:index.partial.html -->
<a href="" class="btn-liquid">
		<span class="inner">Liquid button ?</span>
</a>
<!-- partial -->
 <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/jquery-3.2.1.min.js"></script><script >
      $(function() {
	// Vars
	var pointsA = [],
		pointsB = [],
		$canvas = null,
		canvas = null,
		context = null,
		vars = null,
		points = 8,
		viscosity = 20,
		mouseDist = 70,
		damping = 0.05,
		showIndicators = false;
		mouseX = 0,
		mouseY = 0,
		relMouseX = 0,
		relMouseY = 0,
		mouseLastX = 0,
		mouseLastY = 0,
		mouseDirectionX = 0,
		mouseDirectionY = 0,
		mouseSpeedX = 0,
		mouseSpeedY = 0;

	/**
	 * Get mouse direction
	 */
	function mouseDirection(e) {
		if (mouseX < e.pageX)
			mouseDirectionX = 1;
		else if (mouseX > e.pageX)
			mouseDirectionX = -1;
		else
			mouseDirectionX = 0;

		if (mouseY < e.pageY)
			mouseDirectionY = 1;
		else if (mouseY > e.pageY)
			mouseDirectionY = -1;
		else
			mouseDirectionY = 0;

		mouseX = e.pageX;
		mouseY = e.pageY;

		relMouseX = (mouseX - $canvas.offset().left);
		relMouseY = (mouseY - $canvas.offset().top);
	}
	$(document).on('mousemove', mouseDirection);

	/**
	 * Get mouse speed
	 */
	function mouseSpeed() {
		mouseSpeedX = mouseX - mouseLastX;
		mouseSpeedY = mouseY - mouseLastY;

		mouseLastX = mouseX;
		mouseLastY = mouseY;

		setTimeout(mouseSpeed, 40);
	}
	mouseSpeed();

	/**
	 * Init button
	 */
	function initButton() {
		// Get button
		var button = $('.btn-liquid');
		var buttonWidth = button.width();
		var buttonHeight = button.height();

		// Create canvas
		$canvas = $('<canvas></canvas>');
		button.append($canvas);

		canvas = $canvas.get(0);
		canvas.width = buttonWidth+100;
		canvas.height = buttonHeight+100;
		context = canvas.getContext('2d');

		// Add points

		var x = buttonHeight/2;
		for(var j = 1; j < points; j++) {
			addPoints((x+((buttonWidth-buttonHeight)/points)*j), 0);
		}
		addPoints(buttonWidth-buttonHeight/5, 0);
		addPoints(buttonWidth+buttonHeight/10, buttonHeight/2);
		addPoints(buttonWidth-buttonHeight/5, buttonHeight);
		for(var j = points-1; j > 0; j--) {
			addPoints((x+((buttonWidth-buttonHeight)/points)*j), buttonHeight);
		}
		addPoints(buttonHeight/5, buttonHeight);

		addPoints(-buttonHeight/10, buttonHeight/2);
		addPoints(buttonHeight/5, 0);
		// addPoints(x, 0);
		// addPoints(0, buttonHeight/2);

		// addPoints(0, buttonHeight/2);
		// addPoints(buttonHeight/4, 0);

		// Start render
		renderCanvas();
	}

	/**
	 * Add points
	 */
	function addPoints(x, y) {
		pointsA.push(new Point(x, y, 1));
		pointsB.push(new Point(x, y, 2));
	}

	/**
	 * Point
	 */
	function Point(x, y, level) {
	  this.x = this.ix = 50+x;
	  this.y = this.iy = 50+y;
	  this.vx = 0;
	  this.vy = 0;
	  this.cx1 = 0;
	  this.cy1 = 0;
	  this.cx2 = 0;
	  this.cy2 = 0;
	  this.level = level;
	}

	Point.prototype.move = function() {
		this.vx += (this.ix - this.x) / (viscosity*this.level);
		this.vy += (this.iy - this.y) / (viscosity*this.level);

		var dx = this.ix - relMouseX,
			dy = this.iy.........完整代码请登录后点击上方下载按钮下载查看

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