canvas声波音频波动频谱动画效果代码
代码语言:html
所属分类:动画
代码描述:canvas声波音频波动频谱动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> body,html{ background: #000; margin: 0; height: 100vh; overflow: hidden; } #c{ background:#fff; position: absolute; left: 50%; top: 50%; transform: translate(-50%, -50%); } </style> </head> <body > <canvas id=c> <script> c = document.querySelector('#c'); c.width = 1920; c.height = 1080; x = c.getContext('2d'); C = Math.cos; S = Math.sin; t = 0; T = Math.tan; rsz = window.onresize = () => { setTimeout(() => { if (document.body.clientWidth > document.body.clientHeight * 1.77777778) { c.style.height = '100vh'; setTimeout(() => c.style.width = c.clientHeight * 1.77777778 + 'px', 0); } else { c.style.width = '100vw'; setTimeout(() => c.style.height = c.clientWidth / 1.77777778 + 'px', 0); } }, 0); }; rsz(); async function Draw() { if (!t) { R = (Rl, Pt, Yw, m) => { M = Math; A = M.atan2; H = M.hypot; X = S(p = A(X, Y) + Rl) * (d = H(X, Y)); Y = C(p) * d; Y = S(p = A(Y, Z) + Pt) * (d = H(Y, Z)); Z = C(p) * d; X = S(p = A(X, Z) + Yw) * (d = H(X, Z)); Z = C(p) * d; if (m) { X += oX; Y += oY; Z += oZ; } }; Q = () => [c.width / 2 + X / Z * 800, c.height / 2 + Y / Z * 800]; I = (A, B, M, D, E, F, G, H) => (K = ((G - E) * (B - F) - (H - F) * (A - E)) / (J = (H - F) * (M - A) - (G - E) * (D - B))) >= 0 && K <= 1 && (L = ((M - A) * (B - F) - (D - B) * (A - E)) / J) >= 0 && L <= 1 ? [A + K * (M - A), B + K * (D - B)] : 0; Rn = Math.random; geoSphere = (mx, my, mz, iBc, size) => { let collapse = 0; let B = Array(iBc).fill().map(v => { X = Rn() - .5; Y = Rn() - .5; Z = Rn() - .5; return [X, Y, Z]; }); for (let m = 99; m--;) { B.map((v, i) => { X = v[0]; Y = v[1]; Z = v[2]; B.map((q, j) => { if (j != i) { X2 = q[0]; Y2 = q[1]; Z2 = q[2]; d = 1 + (Math.hypot(X - X2, Y - Y2, Z - Z2) * (3 + iBc / 40) * 3) ** 4; X += (X - X2) * 99 / d; Y += (Y - Y2) * 99 / d; Z += (Z - Z2) * 99 / d; } }); d = Math.hypot(X, Y, Z); v[0] = X / d; v[1] = Y / d; v[2] = Z / d; if (collapse) { d = 25 + Math.hypot(X, Y, Z); v[0] = (X - X / d) / 1.1; v[1] = (Y - Y / d) / 1.1; v[2] = (Z - Z / d) / 1.1; } }); } B.map(v => { v[0] *= size; v[1] *= size; v[2] *= size; v[0] += mx; v[1] += my; v[2] += mz; }); return [mx, my, mz, size, B]; }; Cylinder = (rw, cl, ls1, ls2) => { let a = []; for (let i = rw; i--;) { let b = []; for (let j = cl; j--;) { X = S(p = Math.PI * 2 / cl * j) * ls1; Y = (1 / rw * i - .5) * ls2; Z = C(p) * ls1; b = [...b, [X, Y, Z]]; } //a = [...a, b] for (let j = cl; j--;) { b = []; X = S(p = Math.PI * 2 / cl * j) * ls1; Y = (1 / rw * i - .5) * ls2; Z = C(p) * ls1; b = [...b, [X, Y, Z]]; X = S(p = Math.PI * 2 / cl * (j + 1)) * ls1; Y = (1 / rw * i - .5) * ls2; Z = C(p) * ls1; b = [...b, [X, Y, Z]]; X = S(p = Math.PI * 2 / cl * (j + 1)) * ls1; Y = (1 / rw * (i + 1) - .5) * ls2; Z = C(p) * ls1; b = [...b, [X, Y, Z]]; X = S(p = Math.PI * 2 / cl * j) * ls1; Y = (1 / rw * (i + 1) - .5) * ls2; Z = C(p) * ls1; b = [...b, [X, Y, Z]]; a = [...a, b]; } } b = []; for (let j = cl; j--;) { X = S(p = Math.PI * 2 / cl * j) * ls1; Y = ls2 / 2; Z = C(p) * ls1; b = [...b, [X, Y, Z]]; } //a = [...a, b] return a; }; Tetrahedron = size => { ret = []; a = []; let h = size / 1.4142 / 1.25; for (i = 3; i--;) { X = S(p = Math.PI * 2 / 3 * i) * size / 1.25; Y = C(p) * size / 1.25; Z = h; a = [...a, [X, Y, Z]]; } ret = [...ret, a]; for (j = 3; j--;) { a = []; X = 0; Y = 0; Z = -h; a = [...a, [X, Y, Z]]; X = S(p = Math.PI * 2 / 3 * j) * size / 1.25; Y = C(p) * size / 1.25; Z = h; a = [...a, [X, Y, Z]]; X = S(p = Math.PI * 2 / .........完整代码请登录后点击上方下载按钮下载查看
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