three+webgl实现三维逼真一望无际海洋海水海浪运动效果代码
代码语言:html
所属分类:三维
代码描述:three+webgl实现三维逼真一望无际海洋海水海浪运动效果代码
代码标签: three webgl 三维 逼真 一望无际 海洋 海水 海浪 运动 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> body { overflow: hidden; margin: 0; height: 100%; } </style> </head> <body> <script id="vertex-shader" type="no-js"> void main() { gl_Position = vec4( position, 1.0 ); } </script> <!-- orinal from https://www.shadertoy.com/view/Ms2SD1 --> <script id="fragment-shader" type="no-js"> uniform float iGlobalTime; uniform vec2 iResolution; uniform vec4 iMouse; const int NUM_STEPS = 8; const float PI = 3.1415; const float EPSILON = 1e-3; float EPSILON_NRM = 0.1 / iResolution.x; // sea const int ITER_GEOMETRY = 3; const int ITER_FRAGMENT = 5; const float SEA_HEIGHT = 0.6; const float SEA_CHOPPY = 4.0; const float SEA_SPEED = 0.8; const float SEA_FREQ = 0.16; const vec3 SEA_BASE = vec3(0.1,0.19,0.22); const vec3 SEA_WATER_COLOR = vec3(0.8,0.9,0.6); float SEA_TIME = iGlobalTime * SEA_SPEED; mat2 octave_m = mat2(1.6,1.2,-1.2,1.6); // math mat3 fromEuler(vec3 ang) { vec2 a1 = vec2(sin(ang.x),cos(ang.x)); vec2 a2 = vec2(sin(ang.y),cos(ang.y)); vec2 a3 = vec2(sin(ang.z),cos(ang.z)); mat3 m; m[0] = vec3(a1.y*a3.y+a1.x*a2.x*a3.x,a1.y*a2.x*a3.x+a3.y*a1.x,-a2.y*a3.x); m[1] = vec3(-a2.y*a1.x,a1.y*a2.y,a2.x); m[2].........完整代码请登录后点击上方下载按钮下载查看
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