webgl+gsap+three实现三维透明地球鼠标点击标注地理坐标位置效果代码
代码语言:html
所属分类:三维
代码描述:webgl+gsap+three实现三维透明地球鼠标点击标注地理坐标位置效果代码
代码标签: webgl gsap three 三维 透明 地球 鼠标 点击 标注 地理 坐标 位置
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> body { padding: 0; margin: 0; overflow: hidden; } .page { width: 100%; height: 100vh; display: flex; justify-content: center; align-items: center; } .title { position: fixed; bottom: 10%; left: 0; width: 100%; text-align: center; font-family: sans-serif; } #globe-3d, #globe-2d-overlay, #globe-popup-overlay, .globe-popup { display: block; position: absolute; } #globe-2d-overlay, #globe-popup-overlay { pointer-events: none; } .globe-popup { top: 0; left: 0; background-color: white; opacity: 0; color: #111; font-family: sans-serif; padding: 5px 10px; font-size: 15px; border-radius: 3px; filter: drop-shadow(0px 0px 3px #555555); } </style> </head> <body > <div class="page"> <div class="title">click to add a pointer</div> <div class="globe-wrapper"> <canvas id="globe-3d"></canvas> <canvas id="globe-2d-overlay"></canvas> <div id="globe-popup-overlay"> <div class="globe-popup"></div> </div> </div> </div> <script type="x-shader/x-fragment" id="fragment-shader-map"> uniform sampler2D u_map_tex; varying float vOpacity; varying vec2 vUv; void main() { vec3 color = texture2D(u_map_tex, vUv).rgb; color -= .2 * length(gl_PointCoord.xy - vec2(.5)); float dot = 1. - smoothstep(.38, .4, length(gl_PointCoord.xy - vec2(.5))); if (dot < 0.5) discard; gl_FragColor = vec4(color, dot * vOpacity); } </script> <script type="x-shader/x-vertex" id="vertex-shader-map"> uniform sampler2D u_map_tex; uniform float u_dot_si.........完整代码请登录后点击上方下载按钮下载查看
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