js+css实现金属质感旋钮拖拽旋转数值变化效果代码
代码语言:html
所属分类:拖放
代码描述:js+css实现金属质感旋钮拖拽旋转数值变化效果代码
代码标签: js css 金属 质感 旋钮 拖拽 旋转 数值
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> @import url("https://fonts.googleapis.com/css2?family=DM+Sans:wght@500&family=IBM+Plex+Serif&family=Poppins:wght@100;200&family=Raleway:wght@100;200&display=swap"); :root { --grainy: url("data:image/svg+xml,%3Csvg viewBox='0 0 250 250' xmlns='http://www.w3.org/2000/svg'%3E%3Cfilter id='noiseFilter'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.829' numOctaves='6' stitchTiles='stitch'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23noiseFilter)'/%3E%3C/svg%3E"); } :root { --opacityExp: ""; } body { display: grid; place-items: center; min-height: 100vh; font-family: "DM Sans"; background: #eee; background: radial-gradient(closest-side, #fff, rgba(0, 0, 0, 0.4)); } body::before { background: var(--grainy); mix-blend-mode: luminosity; content: ""; display: block; inset: 0; opacity: 0.7; position: absolute; z-index: 0; } input[type=range] { --w: 200px; --w2: 12px; --angle: 160deg; --posx: calc(cos(var(--angle) + 135deg ) * (var(--w) / 2.4)); --posy: calc(sin(var(--angle) + 135deg) * (var(--w) / 2.4)); width: var(--w); height: var(--w); position: relative; cursor: grab; } input[type=range]::before { content: ""; position: absolute; top: calc(50% - var(--w) / 2 - var(--w2) / 4); left: calc(50% - var(--w) / 2 - var(--w2) / 4); width: var(--w); height: var(--w); border-radius: 50%; background: rgba(173, 133, 133, 0.7); background: repeating-conic-gradient(#888 0%, #ddd 15%, #999 33%, #eee 40%, #aaa 50%); opacity: var(--opacityExp); border: 5px solid #aaa; box-shadow: 0 0 4px 15px #000; transform: rotate(var(--angle)); } input[type=range]::after { content: ""; display: block; position: absolute; top: calc(50% - var(--w2) / 2); left: calc(50% - var(--w2) / 2); translate: var(--posx) var(--posy); width: var(--w2); height: var(--w2); border-radius: 50%; border: 2px solid #444; background: radial-gradient(closest-side, #333, rgba(0, 0, 0, 0.5)); } div { display: flex; flex-direction: column; justify-content: center; align-items: center; gap: 5vw; text-align: center; } .knobVal { font-size: 10vw; color: #333; text-shadow: 3px 3px 2px #aaa; font-variant-numeric: tabular-nums; transition: color 0.4s ease-in-out; margin-top: 2rem; z-index: 2; } .knobVal.active { color: firebrick; } p { text-transform: uppercase; font-size: clamp(1.4rem, 3vw, 5vw); letter-spacing: 0.48em; z-index: 2; } .embed { height: 1px; } #link { margin-top: 8vh; opacity: 1; cursor: pointer; display: flex; gap: 0.5rem; height: 24px; z-index: 1; color: #777; } #link svg { fill: #1DA1F2; } .explanation { position: absolute; top: 10px; right: 10px; display: flex; flex-direction: row; gap: 0.4rem; } </style> </head> <body> <div class="explanation"> <label for="exp">How does this work ?</label> <input type="checkbox" id="exp" /> </div> <div> <div class="knobVal">60</div> <input id="rangeslider" type="range" value="60" min="0" max="100" step=".1"> <p>Turn the knob</p> </div> <script > // https://levelup.gitconnected.com/simplify-exporting-and-importing-of-your-javascript-utility-functions-2bfcb436c2d9 const utils = { norm: function (value, min, max) { return (value - min) / (max - min); }, // lerp(a, b, x) = a + (b -a ) * x; // lerp(0, 100, 50) = 0 + (100 - 0) * 50 // 0 - 127 > 0 - 100 // = x / 127 * 100 midintp: function (x, scale = 100) { return Math.floor((x / 127) * scale); }, lerp: function (norm, min, max) { return (max - min) * norm + min; }, map: function (value, sourceMin, sourceMax, destMin, destMax) { return utils.lerp( utils.norm(value, sourceMin, sourceMax), destMin, destMax ); }, clamp: function (value, min, max) { return Math.min(Math.max(value, Math.min(min, max)), Math.max(min, max)); }, distance: function (p0, p1) { var dx = p1.x - p0.x, dy = p1.y - p0.y; return Math.sqrt(dx * dx + dy * dy); }, distanceXY: function (x0, y0, x1, y1) { var dx = x1 - x0, dy = y1 - y0; return Math.sqrt(dx * dx + dy * dy); }, circleCollision: function (c0, c1) { return utils.distance(c0, c1) <= c0.radius + c1.radius; }, circlePointCollision: function (x, y, circle) { return utils.distanceXY(x, y, circle.x, circle.y) < circle.radius; }, pointInRect: function (x, y, rect) { return ( utils.inRange(x, rect.x, rect.x + rect.width) && utils.inRange(y, rect.y, rect.y + rect.height) ); }, inRange: function (value, min, max) { return value >= Math.min(min, max) && value <= Math.max(min, max); }, rangeIntersect: function (min0, max0, min1, max1) { return ( Math.max(min0, max0) >= Math.min(min1, max1) && Math.min(min0, max0) <= Math.max(min1, max1) ); }, rectIntersect: function (r0, r1) { return ( utils.rangeIntersect(r0.x, r0.x + r0.width, r1.x, r1.x + r1.width) && utils.rangeIntersect(r0.y, r0.y + r0.height, r1.y, r1.y + r1.height) ); }, degreesToRads: function (degrees) { return (degrees / 180) * Math.PI; }, radsToDegrees: function (radians) { return (radians * 180) / Math.PI; }, roundToPlaces: function (value, places) { var mult = Math.pow(10, places); return Math.round(value * mult) / mult; }, roundNearest: function (value, nearest) { return Math.round(value / nearest) * nearest; }, isInArray: function (value, array) { return array.indexOf(value) > -1; }, setCustomProp: function (prop, val, unit = "") { document.documentElement.style.setProperty("--" + prop, val + unit); }, getRandom: function (min, max) { min = Math.ceil(min); max = Math.floor(max); return Math.random() * (max - min) + min; //The maximum is exclusive and the minimum is inclusive }, getRandomInt: function (min, max) { min = Math.ceil(min); max = Math.floor(max); return Math.floor(Math.random() * (max - min) +.........完整代码请登录后点击上方下载按钮下载查看
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