canvas实现粒子碰撞消失动画效果代码
代码语言:html
所属分类:动画
代码描述:canvas实现粒子碰撞消失动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
body {
font-family: Arial, Helvetica, "Liberation Sans", FreeSans, sans-serif;
background-color: #000;
margin: 0;
padding: 0;
border-width: 0;
overflow: hidden;
cursor: pointer;
}
</style>
</head>
<body>
<script >
"use strict";
window.addEventListener("load", function () {
let canv, ctx; // canvas and context
let maxx, maxy; // canvas dimensions
const NUM_ATOMS = 500; // base to calculate number of atoms. Actual number may differ
const DIAMETER_RATIO = 0.6; // ratio particle diameter / distance between particle centers
const REL_PHOTON_SPEED = 10; // speed in aDist / second
const EMISSIVITY = 1.5; // average number of photons emitted during disintegration
const PHOTON_TRAIL = 3; // in aDist;
const DISAPPEAR_TIME = 1000; // average time for atom disappearance
let aDist, aRadius; // actual distance between atoms centers, actual radius
let pRadius; // radius of emited particle
let pSpeed; // actual REL_PART_SPEED converted in pix / ms
let pTrail; // actual PHOTON_TRAIL converted in pixels
let tTrail;
let numExploding;
let nbx, nby;
let offsX, offsY;
let crystal, photons;
// for animation
let messages;
// shortcuts for Math.
const mrandom = Math.random;
const mfloor = Math.floor;
const mround = Math.round;
const mceil = Math.ceil;
const mabs = Math.abs;
const mmin = Math.min;
const mmax = Math.max;
const mPI = Math.PI;
const mPIS2 = Math.PI / 2;
const mPIS3 = Math.PI / 3;
const m2PI = Math.PI * 2;
const m2PIS3 = Math.PI * 2 / 3;
const msin = Math.sin;
const mcos = Math.cos;
const matan2 = Math.atan2;
const mhypot = Math.hypot;
const msqrt = Math.sqrt;
//------------------------------------------------------------------------
function alea(mini, maxi) {
// random number in given range
if (typeof maxi == "undefined") return mini * mrandom(); // range 0..mini
return mini + mrandom() * (maxi - mini); // range mini..maxi
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
function intAlea(mini, maxi) {
// random integer in given range (mini..maxi - 1 or 0..mini - 1)
//
if (typeof maxi == "undefined") return mfloor(mini * mrandom()); // range 0..mini - 1
return mini + mfloor(mrandom() * (maxi - mini)); // range mini .. maxi - 1
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
function distance(p0, p1) {
return mhypot(p1.x - p0.x, p1.y - p0.y);
} // distance
//------------------------------------------------------------------------
class Photon {
constructor(atom, t) {
this.atom = atom;
this.c = atom.c; // initial position
this.p = Object.assign({}, atom.c); // current position
this.pkx = atom.kx; // previous kx and ky
this.pky = atom.ky;
this.tInit = t;
const angle = alea(m2PI);
this.sin = msin(angle) * pSpeed;
this.cos = mcos(angle) * pSpeed;
this.animState = 0;
this.color = `hsl(${atom.hue} 100% 50%)`;
this.trailingColor = `hsl(${atom.hue} 60% 30%)`;
} // constructor
animate(t) {
const dt = t - this.tInit;
switch (this.animState) {
case 0:
this.p.x = this.c.x + this.cos * dt;
this.p.y = this.c.y + this.sin * dt;
let kx = mround((this.p.x - offsX) / aDist);
let ky = mround((this.p.y - offsY) / aDist);
if (kx == this.atom.kx && ky == this.atom.ky) return; // no suicide !
let currDist;
while (mabs(this.pkx - kx) + mabs(this.pky - ky) > 1) {
// check all atoms between previous and present positions (may be far !)
/* try to move 1 cell in X and Y directions, and keep closest */
let d1, d2;
let currC = crystal[this.pky][this.pkx];
if (currDist === undefined) currDist = t.........完整代码请登录后点击上方下载按钮下载查看
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