wtc-math+wtc-gl实现篮球高尔夫网球重力下落碰撞动画效果代码
代码语言:html
所属分类:动画
代码描述:wtc-math+wtc-gl实现篮球高尔夫网球重力下落碰撞动画效果代码,篮球定在空中挡住高尔夫与网球的下落。
代码标签: wtc-math wtc-gl 篮球 高尔夫 网球 重力 下落 碰撞 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> body { background: linear-gradient(#001122, #001122, #334455); margin:0; overflow:hidden; } canvas { max-width: 100vw; } </style> </head> <body> <script type="x-shader/vertex" id="vert">#version 300 es in vec3 position; in vec3 normal; in vec2 uv; in float index; in vec2 offset; in vec2 scale; in float type; out vec2 vUv; out float vType; uniform vec2 u_resolution; vec2 getScreenSpace(vec2 p) { vec2 uv = (p - 0.5 * u_resolution.xy) / min(u_resolution.y, u_resolution.x); return uv; } void main() { vec2 vuv = getScreenSpace(position.xy); float a = scale.y; float s = sin(a); float c = cos(a); vUv = uv; vType = mod(type, 3.); // gl_Position = vec4(position.xy * scale.x + offset, 0, 0); vec2 pos = position.xy * mat2(c,-s,s,c); gl_Position = vec4(pos/u_resolution * scale.x + offset/u_resolution, .5, 1); } </script> <script type="x-shader/fragment" id="frag">#version 300 es precision highp float; in vec2 vUv; in float vType; uniform sampler2D s_ball1; uniform sampler2D s_ball2; uniform sampler2D s_ball3; out vec4 col; void main() { col = vec4(smoothstep(0.01, 0.........完整代码请登录后点击上方下载按钮下载查看
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