three实现魔幻色彩山脉变形动画效果代码
代码语言:html
所属分类:动画
代码描述:three实现魔幻色彩山脉变形动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
canvas {
width: 100%;
height: 100vh;
display: block;
}
body
{overflow:hidden;
background:black;
-webkit-animation:zoom 1;
animation-duration:1000s;}
@keyframes zoom
{0% {transform:scale(2);}}
</style>
</head>
<body>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.123.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.125.js"></script>
<script type="module">
const renderer = new THREE.WebGLRenderer({ antialias: true });
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, 2, .1, 1000);
const controls = new THREE.OrbitControls(camera, renderer.domElement);
window.addEventListener('resize', () => {
const { clientWidth, clientHeight } = renderer.domElement;
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(clientWidth, clientHeight, false);
camera.aspect = clientWidth / clientHeight;
camera.updateProjectionMatrix();
});
document.body.prepend(renderer.domElement);
window.dispatchEvent(new Event('resize'));
renderer.setAnimationLoop(t => {
renderer.render(scene, camera);
controls.update();
animate(t);
});
// ----
// Main
// ----
THREE.ShaderChunk.my_map_fragment = `
#ifdef USE_MAP
float t = t * 0.0007;
vec2 uv = vUv * textureScale .........完整代码请登录后点击上方下载按钮下载查看
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