three实现魔幻色彩山脉变形动画效果代码

代码语言:html

所属分类:动画

代码描述:three实现魔幻色彩山脉变形动画效果代码

代码标签: three 魔幻 色彩 山脉 变形 动画

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>
  <meta charset="UTF-8">
  

  
  
<style>
canvas {
    width: 100%;
    height: 100vh;
    display: block;
}

body

{overflow:hidden;
background:black;
-webkit-animation:zoom 1;
animation-duration:1000s;}

@keyframes zoom

{0% {transform:scale(2);}}
</style>


</head>
<body>

<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.123.js"></script>
  <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.125.js"></script>
      <script type="module">

const renderer = new THREE.WebGLRenderer({ antialias: true });
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, 2, .1, 1000);
const controls = new THREE.OrbitControls(camera, renderer.domElement);
window.addEventListener('resize', () => {
  const { clientWidth, clientHeight } = renderer.domElement;
  renderer.setPixelRatio(window.devicePixelRatio);
  renderer.setSize(clientWidth, clientHeight, false);
  camera.aspect = clientWidth / clientHeight;
  camera.updateProjectionMatrix();
});
document.body.prepend(renderer.domElement);
window.dispatchEvent(new Event('resize'));
renderer.setAnimationLoop(t => {
  renderer.render(scene, camera);
  controls.update();
  animate(t);
});

// ----
// Main
// ---- 
THREE.ShaderChunk.my_map_fragment = `
#ifdef USE_MAP
    float t = t * 0.0007;
    vec2 uv = vUv * textureScale .........完整代码请登录后点击上方下载按钮下载查看

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