three+lil-gui实现可调节参数的三维场景点光pointlight照射物体效果代码

代码语言:html

所属分类:三维

代码描述:three+lil-gui实现可调节参数的三维场景点光pointlight照射物体效果代码

代码标签: three lil-gui 调节 参数 三维 场景 点光 pointlight 照射 物体

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>
  <meta charset="UTF-8">
  

  
<style>
canvas {
  display: block;
  width: 100%;
  height: 100vh;
  cursor: -webkit-grab;
  cursor: grab;
}
</style>


  
  
</head>

<body>
  <script type="importmap">
  {
    "imports": {
      "three": "//repo.bfw.wiki/bfwrepo/js/module/three/build/155/three.module.js",
      "three/addons/": "//repo.bfw.wiki/bfwrepo/js/module/three/examples/155/jsm/",
      "lil-gui": "//repo.bfw.wiki/bfwrepo/js/lil-gui.esm.js",
       "omega/": "//repo.bfw.wiki/bfwrepo/js/module/"
    }
  }
</script>
  
      <script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { CSG } from 'omega/CSG.js';
import { GUI } from 'lil-gui';

// ----
// main
// ----

const renderer = new THREE.WebGLRenderer({ antialias: true });
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, 2, 0.1, 100);
const controls = new OrbitControls(camera, renderer.domElement);

camera.position.set(1, 0, 3);
controls.enableDamping = true;

const mesh = (() => {
  const geom = new THREE.BoxGeometry(5 / .8, 5, 5 / .8);
  const mat = new THREE.MeshStandardMaterial({ roughness: 1 });
  const mesh = new THREE.Mesh(geom, mat);
  const csg0 = CSG(mesh);
  mesh.scale.set(.8, .8, 1);const csg1 = CSG(mesh);
  mesh.scale.set(.8, 1, .........完整代码请登录后点击上方下载按钮下载查看

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