canvas实现点击随机排列盖子效果代码
代码语言:html
所属分类:其他
代码描述:canvas实现点击随机排列盖子效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
body {
font-family: Arial, Helvetica, "Liberation Sans", FreeSans, sans-serif;
background-color: #000;
overflow: hidden;
margin: 0;
padding: 0;
border-width: 0;
cursor: pointer;
}
</style>
</head>
<body >
<script>
"use strict";
const DIST_BRIDSON_MIN = 0.08; // size of pattern - relative to canvas size
const DIST_BRIDSON_MAX = 0.15;
let canv, ctx; // canvas and context
let maxx, maxy; // canvas dimensions
let tr, distBridson;
let polygons, globHue;
let gr;
// for animation
let messages;
let colorMode = 1;
// shortcuts for Math.
const mrandom = Math.random;
const mfloor = Math.floor;
const mround = Math.round;
const mceil = Math.ceil;
const mabs = Math.abs;
const mmin = Math.min;
const mmax = Math.max;
const mPI = Math.PI;
const mPIS2 = Math.PI / 2;
const mPIS3 = Math.PI / 3;
const m2PI = Math.PI * 2;
const m2PIS3 = Math.PI * 2 / 3;
const msin = Math.sin;
const mcos = Math.cos;
const matan2 = Math.atan2;
const mhypot = Math.hypot;
const msqrt = Math.sqrt;
//------------------------------------------------------------------------
function alea(mini, maxi) {
// random number in given range
if (typeof maxi == "undefined") return mini * mrandom(); // range 0..mini
return mini + mrandom() * (maxi - mini); // range mini..maxi
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
function intAlea(mini, maxi) {
// random integer in given range (mini..maxi - 1 or 0..mini - 1)
//
if (typeof maxi == "undefined") return mfloor(mini * mrandom()); // range 0..mini - 1
return mini + mfloor(mrandom() * (maxi - mini)); // range mini .. maxi - 1
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
/* ============================================================================
This hash function is based upon Johannes Baagoe's carefully designed and efficient hash
function for use with JavaScript. It has a proven "avalanche" effect such
that every bit of the input affects every bit of the output 50% of the time,
which is good. See: http://baagoe.com/en/RandomMusings/hash/avalanche.xhtml
============================================================================
*/
/* This function returns a hash function depending on a seed.
if no seed is provided (or a falsy value), Math.random() is used.
The returned function always returns the same number in the range [0..1[ for the
same value of the argument. This argument may be a String or a Number or anything else
which can be 'toStringed'
Two returned functions obtained with two equal seeds are equivalent.
*/
function hashFunction(seed) {
let n0 = 0xefc8249d;
let n = n0;
mash(seed || Math.random()); // pre-compute n for seed
n0 = n; //
function mash(data) {
data = data.toString() + "U";
n = n0;
for (let i = 0; i < data.length; i++) {
n += data.charCodeAt(i);
var h = 0.02519603282416938 * n;
n = h >>> 0;
h -= n;
h *= n;
n = h >>> 0;
h -= n;
n += h * 0x100000000; // 2^32
} // for
return (n >>> 0) * 2.3283064365386963e-10; // 2^-32
} // mash
return mash;
} // hashFunction(seed)
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
function Noise1D(period, min = 0, max = 1, hash) {
/* returns a 1D noise function.
the (mandatory) hash function must return a value between 0 and 1. The hash function
will be called with an integer number for a parameter.
the returned function takes one parameter, and will always return the same value if called with the same parameter
period should be > 1. The bigger period is, the smoother the output noise is
suggestion : the hash parameter could be a function returned from a call to hashFunction above
*/
let currx, y0, y1; // cached valued, to reduce number of calls to 'hash'
let phase = hash(0); // to shift the phase of different generators between each other;
return function (x) {
let xx = x / period + phase;
let intx = mfloor(xx);
if (intx - 1 === currx) {
// next integer interval
++currx;
y0 = y1;
y1 = min + (max - min) * hash(currx + 1);
} else if (intx !== currx) {
// unrelated interval
currx = intx;
y0 = min + (max - min) * hash(currx);
y1 = min + (max - min) * hash(currx + 1);
}
let frac = xx - currx;
let z = (3 - 2 * frac) * frac * frac;
return z * y1 + (1 - z) * y0;
};
} // Noise1D
/* example : noise = Noise1D (100, 0, maxy, hashFunction(seed));
*/
function arrayShuffle(array) {
/* randomly changes the order of items in an array
only the order is modified, not the elements
*/
let k1, temp;
for (let k = array.length - 1; k >= 1; --k) {
k1 = intAlea(0, k + 1);
temp = array[k];
array[k] = array[k1];
array[k1] = temp;
} // for k
return array;
} // arrayShuffle
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
function lerp(p0, p1, alpha) {
return {
x: (1 - alpha) * p0.x + alpha * p1..........完整代码请登录后点击上方下载按钮下载查看
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