canvas实现点击随机排列盖子效果代码

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代码描述:canvas实现点击随机排列盖子效果代码

代码标签: canvas 点击 随机 排列 盖子

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>
 
<meta charset="UTF-8">
 


 
 
 
<style>
body
{
 
font-family: Arial, Helvetica, "Liberation Sans", FreeSans, sans-serif;
 
background-color: #000;
 
overflow: hidden;
 
margin: 0;
 
padding: 0;
 
border-width: 0;
 
cursor: pointer;
}
</style>

 
 
 
</head>

<body >
 
 
     
<script>
"use strict";

const DIST_BRIDSON_MIN = 0.08; // size of pattern - relative to canvas size
const DIST_BRIDSON_MAX = 0.15;

let canv, ctx; // canvas and context
let maxx, maxy; // canvas dimensions
let tr, distBridson;
let polygons, globHue;
let gr;

// for animation
let messages;
let colorMode = 1;

// shortcuts for Math.
const mrandom = Math.random;
const mfloor = Math.floor;
const mround = Math.round;
const mceil = Math.ceil;
const mabs = Math.abs;
const mmin = Math.min;
const mmax = Math.max;

const mPI = Math.PI;
const mPIS2 = Math.PI / 2;
const mPIS3 = Math.PI / 3;
const m2PI = Math.PI * 2;
const m2PIS3 = Math.PI * 2 / 3;
const msin = Math.sin;
const mcos = Math.cos;
const matan2 = Math.atan2;

const mhypot = Math.hypot;
const msqrt = Math.sqrt;

//------------------------------------------------------------------------

function alea(mini, maxi) {
  // random number in given range

  if (typeof maxi == "undefined") return mini * mrandom(); // range 0..mini

  return mini + mrandom() * (maxi - mini); // range mini..maxi
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
function intAlea(mini, maxi) {
  // random integer in given range (mini..maxi - 1 or 0..mini - 1)
  //
  if (typeof maxi == "undefined") return mfloor(mini * mrandom()); // range 0..mini - 1
  return mini + mfloor(mrandom() * (maxi - mini)); // range mini .. maxi - 1
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
/*      ============================================================================
This hash function is based upon Johannes Baagoe's carefully designed and efficient hash
function for use with JavaScript.  It has a proven "avalanche" effect such
that every bit of the input affects every bit of the output 50% of the time,
which is good.  See: http://baagoe.com/en/RandomMusings/hash/avalanche.xhtml
============================================================================
*/
/* This function returns a hash function depending on a seed.

    if no seed is provided (or a falsy value), Math.random() is used.
    The returned function always returns the same number in the range [0..1[ for the
    same value of the argument. This argument may be a String or a Number or anything else
    which can be 'toStringed'
    Two returned functions obtained with two equal seeds are equivalent.
    */

function hashFunction(seed) {
  let n0 = 0xefc8249d;
  let n = n0;
  mash(seed || Math.random()); // pre-compute n for seed
  n0 = n; //

  function mash(data) {
    data = data.toString() + "U";
    n = n0;
    for (let i = 0; i < data.length; i++) {
      n += data.charCodeAt(i);
      var h = 0.02519603282416938 * n;
      n = h >>> 0;
      h -= n;
      h *= n;
      n = h >>> 0;
      h -= n;
      n += h * 0x100000000; // 2^32
    } // for
    return (n >>> 0) * 2.3283064365386963e-10; // 2^-32
  } // mash
  return mash;
} // hashFunction(seed)

// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

function Noise1D(period, min = 0, max = 1, hash) {
  /* returns a 1D noise function.
         the (mandatory) hash function must return a value between 0 and 1. The hash function
         will be called with an integer number for a parameter.
        the returned function takes one parameter, and will always return the same value if called with the same parameter
        period should be > 1. The bigger period is, the smoother the output noise is
       suggestion : the hash parameter could be a function returned from a call to hashFunction above
       */



  let currx, y0, y1; // cached valued, to reduce number of calls to 'hash'
  let phase = hash(0); // to shift the phase of different generators between each other;

  return function (x) {
    let xx = x / period + phase;
    let intx = mfloor(xx);

    if (intx - 1 === currx) {
      // next integer interval
      ++currx;
      y0 = y1;
      y1 = min + (max - min) * hash(currx + 1);
    } else if (intx !== currx) {
      // unrelated interval
      currx = intx;
      y0 = min + (max - min) * hash(currx);
      y1 = min + (max - min) * hash(currx + 1);
    }
    let frac = xx - currx;
    let z = (3 - 2 * frac) * frac * frac;
    return z * y1 + (1 - z) * y0;
  };
} // Noise1D
/* example : noise = Noise1D (100, 0, maxy, hashFunction(seed));
 */

function arrayShuffle(array) {
  /* randomly changes the order of items in an array
         only the order is modified, not the elements
      */
  let k1, temp;
  for (let k = array.length - 1; k >= 1; --k) {
    k1 = intAlea(0, k + 1);
    temp = array[k];
    array[k] = array[k1];
    array[k1] = temp;
  } // for k
  return array;
} // arrayShuffle
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
function lerp(p0, p1, alpha) {
  return {
    x: (1 - alpha) * p0.x + alpha * p1..........完整代码请登录后点击上方下载按钮下载查看

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