three实现三维空间渐变背景多边形立方体旋转动画效果代码
代码语言:html
所属分类:三维
代码描述:three实现三维空间渐变背景多边形立方体旋转动画效果代码
代码标签: three 三维 空间 渐变 背景 多边形 立方体 旋转 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> body { overflow: hidden; margin: 0; } </style> </head> <body> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/es-module-shims.1.6.2.js"></script> <script type="importmap"> { "imports": { "three": "//repo.bfw.wiki/bfwrepo/js/module/three/build/155/three.module.js", "three/addons/": "//repo.bfw.wiki/bfwrepo/js/module/three/examples/155/jsm/" } } </script> <script type="module"> import * as THREE from "three"; import { OrbitControls } from "three/addons/controls/OrbitControls.js"; // general setup, boring, skip to the next comment console.clear(); var scene = new THREE.Scene(); var camera = new THREE.PerspectiveCamera(30, innerWidth / innerHeight); camera.position.set(0, 0, 10); camera.lookAt(scene.position); var renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setSize(innerWidth, innerHeight); renderer.shadowMap.enabled = true; renderer.shadowMap.type = THREE.PCFSoftShadowMap; document.body.appendChild(renderer.domElement); window.addEventListener("resize", event => { camera.aspect = innerWidth / innerHeight; camera.updateProjectionMatrix(); renderer.setSize(innerWidth, innerHeight); }); var controls = new OrbitControls(camera, renderer.domElement); controls.enableDamping = true; controls.maxPolarAngle = 1.7; var light = new THREE.SpotLight('white', 2000, 100, 1.2, 1, 2); light.position.set(0, 20, 0); scene.add(light); light = new THREE.SpotLight('white', 15000, 100, 1.2, 1, 2); light.position.set(0, -20, .........完整代码请登录后点击上方下载按钮下载查看
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