three实现三维空间渐变背景多边形立方体旋转动画效果代码

代码语言:html

所属分类:三维

代码描述:three实现三维空间渐变背景多边形立方体旋转动画效果代码

代码标签: three 三维 空间 渐变 背景 多边形 立方体 旋转 动画

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>
  <meta charset="UTF-8">

<style>
body {
  overflow: hidden;
  margin: 0;
}
</style>

  
</head>

<body>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/es-module-shims.1.6.2.js"></script>
  <script type="importmap">
  {
    "imports": {
      "three": "//repo.bfw.wiki/bfwrepo/js/module/three/build/155/three.module.js",
      "three/addons/": "//repo.bfw.wiki/bfwrepo/js/module/three/examples/155/jsm/"
    
    }
  }
</script>
  
      <script  type="module">


import * as THREE from "three";
import { OrbitControls } from "three/addons/controls/OrbitControls.js";


// general setup, boring, skip to the next comment

console.clear();

var scene = new THREE.Scene();

var camera = new THREE.PerspectiveCamera(30, innerWidth / innerHeight);
camera.position.set(0, 0, 10);
camera.lookAt(scene.position);

var renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setSize(innerWidth, innerHeight);
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
document.body.appendChild(renderer.domElement);

window.addEventListener("resize", event => {
  camera.aspect = innerWidth / innerHeight;
  camera.updateProjectionMatrix();
  renderer.setSize(innerWidth, innerHeight);
});

var controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.maxPolarAngle = 1.7;

var light = new THREE.SpotLight('white', 2000, 100, 1.2, 1, 2);
light.position.set(0, 20, 0);
scene.add(light);

light = new THREE.SpotLight('white', 15000, 100, 1.2, 1, 2);
light.position.set(0, -20, .........完整代码请登录后点击上方下载按钮下载查看

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