webgl实现可调节参数的西瓜切开效果代码
代码语言:html
所属分类:其他
代码描述:webgl实现可调节参数的西瓜切开效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> body, html { margin: 0; padding: 0; overflow: hidden; } canvas#watermelons { display: block; width: 100%; } .lil-gui { --width: 300px; max-width: 90%; --widget-height: 20px; font-size: 15px; --input-font-size: 15px; --padding: 10px; --spacing: 10px; --slider-knob-width: 5px; --background-color: rgba(5, 0, 15, .8); --widget-color: rgba(255, 255, 255, .3); --focus-color: rgba(255, 255, 255, .4); --hover-color: rgba(255, 255, 255, .5); --font-family: monospace; } </style> </head> <body> <canvas id="watermelons"></canvas> <script type="x-shader/x-fragment" id="vertShader"> precision mediump float; varying vec2 vUv; attribute vec2 a_position; void main() { vUv = .5 * (a_position + 1.); gl_Position = vec4(a_position, 0.0, 1.0); } </script> <script type="x-shader/x-fragment" id="fragShader"> precision mediump float; varying vec2 vUv; uniform float u_time; uniform float u_ratio; uniform vec2 u_pointer; uniform float u_seed_size; uniform float u_ripeness; #define TWO_PI 6.28318530718 #define PI 3.14159265358979323846 float rand(vec2 n) { return fract(cos(dot(n, vec2(12.9898, 4.1414))) * 43758.5453); } float noise(vec2 n) { const vec2 d = vec2(0.0, 1.0); vec2 b = floor(n), f = smoothstep(vec2(0.0), vec2(1.0), fract(n)); return mix(mix(rand(b), rand(b + d.yx), f.x), mix(rand(b + d.xy), rand(b + d.yy), f.x), f.y); } float fbm(vec2 n) { float total = 0.0, amplitude = .4; for (int i = 0; i < 4; i++) { .........完整代码请登录后点击上方下载按钮下载查看
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