webgl+canvas实现shader着色器喷绘背景动画效果代码
代码语言:html
所属分类:动画
代码描述:webgl+canvas实现shader着色器喷绘背景动画效果代码
代码标签: webgl canvas shader 着色器 喷绘 背景 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <link type="text/css" rel="stylesheet" href="//repo.bfw.wiki/bfwrepo/css/reset.min.css"> <style> html, body { padding: 0px; margin: 0px; overflow: hidden; } canvas { width: 100%; height: 100%; } </style> </head> <body> <!-- partial:index.partial.html --> <script id="2d-fragment-shader" type="x-shader/x-fragment">// <![CDATA[ #ifdef GL_ES precision highp float; #endif #define PI 3.14159265359; uniform vec2 u_resolution; uniform vec2 u_mouse; uniform float u_time; uniform float u_xpos; uniform float u_ypos; vec3 mod289(vec3 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; } vec4 mod289(vec4 x) { return x - floor(x * (1.0 / 289.0)) * 289.0; } vec4 permute(vec4 x) { return mod289(((x*34.0)+1.0)*x); } vec4 taylorInvSqrt(vec4 r) { return 1.79284291400159 - 0.85373472095314 * r; } float snoise(vec3 v) { const vec2 C = vec2(1.0/6.0, 1.0/3.0) ; const vec4 D = vec4(0.0, 0.5, 1.0, 2.0); vec3 i = floor(v + dot(v, C.yyy) ); vec3 x0 = v - i + dot(i, C.xxx) ; vec3 g = step(x0.yzx, x0.xyz); vec3 l = 1.0 - g; vec3 i1 = min( g.xyz, l.zxy ); vec3 i2 = max( g.xyz, l.zxy ); vec3 x1 = x0 - i1 + C.xxx; vec3 x2 = x0 - i2 + C.yyy; vec3 x3 = x0 - D.yyy; i = mod289(i); vec4 p = permute( permut.........完整代码请登录后点击上方下载按钮下载查看
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