three实现三维圆形笼子小球跳动旋转动画效果代码
代码语言:html
所属分类:三维
代码描述:three实现三维圆形笼子小球跳动旋转动画效果代码
代码标签: three 三维 圆形 笼子 小球 跳动 旋转 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <style> body { overflow: hidden; margin: 0; } </style> <script async type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/es-module-shims.1.5.1.js"></script> </head> <body translate="no"> <script type="importmap"> { "imports": { "three": "//repo.bfw.wiki/bfwrepo/js/module/three/build/158/three.module.js", "three/addons/": "//repo.bfw.wiki/bfwrepo/js/module/three/examples/158/jsm/" } } </script> <script type="module"> // https://discourse.threejs.org/t/transparent-object-issue/57882 import * as THREE from "three"; import { OrbitControls } from "three/addons/controls/OrbitControls.js"; // boring stuff, scroll down to the next comment console.clear(); var scene = new THREE.Scene(); scene.background = new THREE.Color('gainsboro'); var camera = new THREE.PerspectiveCamera(30, innerWidth / innerHeight); camera.position.set(5, 5, 15); camera.lookAt(scene.position); var renderer = new THREE.WebGLRenderer({ antialias: true }); renderer.setSize(innerWidth, innerHeight); renderer.setAnimationLoop(animationLoop); document.body.appendChild(renderer.domElement); var light = new THREE.DirectionalLight('white', 2); light.position.set(1, 1, 1); scene.add(light); var controls = new OrbitControls(camera, renderer.domElement); controls.enableDamping = true; controls.autoRotate = true; window.addEventListener("resize", event => { camera.aspect = innerWidth / innerHeight; camera.updateProjectionMatrix(); renderer.setSize(innerWidth, innerHeight); }); // create a canvas texture var canvas = document.createElement('CANVAS'); canvas.width = 128; canvas.height = 128; var context = canvas.getContext('2d'); context.fillStyle = 'White'; context.gl.........完整代码请登录后点击上方下载按钮下载查看
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