three实现逼真带纹理三维橘子效果代码
代码语言:html
所属分类:三维
代码描述:three实现逼真带纹理三维橘子效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> <script type="importmap"> { "imports": { "three": "//repo.bfw.wiki/bfwrepo/js/module/three/build/158/three.module.js", "three/addons/": "//repo.bfw.wiki/bfwrepo/js/module/three/examples/158/jsm/" } } </script> <style> body{ overflow: hidden; margin: 0; } </style> </head> <body> <script type="module"> import * as THREE from "three"; import { OrbitControls } from "three/addons/controls/OrbitControls.js"; import { SimplexNoise } from "three/addons/math/SimplexNoise.js"; import { mergeVertices } from "three/addons/utils/BufferGeometryUtils.js"; console.clear(); //window.CP.PenTimer.MAX_TIME_IN_LOOP_WO_EXIT = 6000; let simplex = new SimplexNoise(); let scene = new THREE.Scene(); scene.background = new THREE.Color(0x220000) let camera = new THREE.PerspectiveCamera(60, innerWidth / innerHeight, 1, 1000); camera.position.set(0, 5, 3).setLength(10); let renderer = new THREE.WebGLRenderer({antialias: true}); renderer.setSize(innerWidth, innerHeight); document.body.appendChild(renderer.domElement); window.addEventListener("resize", (event) => { camera.aspect = innerWidth / innerHeight; camera.updateProjectionMatrix(); renderer.setSize(innerWidth, innerHeight); }); let controls = new OrbitControls(camera, renderer.domElement); controls.enableDamping = true; // https://www.blockadelabs.com/ let texLoader = new THREE.TextureLoader(); texLoader.load( "//repo.bfw.wiki/bfwrepo/image/5ed629466cc42.png", envMap => { envMap.colorSpace = THR.........完整代码请登录后点击上方下载按钮下载查看
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