canvas妖风线条动画效果代码

代码语言:html

所属分类:动画

代码描述:canvas妖风线条动画效果代码

代码标签: canvas 妖风 线条 动画

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>
 
<meta charset="UTF-8">
 
 
 
<style>
body
{
 
font-family: Arial, Helvetica, "Liberation Sans", FreeSans, sans-serif;
 
background-color: #000;
 
margin: 0;
 
padding: 0;
 
border-width: 0;
 
overflow: hidden;
 
cursor: pointer;
}
</style>


 
 
</head>

<body translate="no">
 
<!--
vertical mouse position controls pattern size
horizontal mouse position controls animation speed
-->

 
     
<script  >
"use strict";

let canv, ctx; // canvas and context
let maxx, maxy; // canvas dimensions

let radius; // hexagons radius (and side length)
let grid; // array of hexagons
let nbx, nby; // grid size (in elements, not pixels)
let orgx, orgy;
let perx, pery, pergrid;
let speed = 1; // pixels / ms
let bg;
let relY = 0.5;

// to create a non linear (linear by ranges) relationship between mouse position and speed
const POSSPEED = [0, 0.05, 0.5, 0.8, 0.94, 0.95, 1.0];
const VALSPEED = [0, 0, 1, 5, 100, 1000, 1000];

let nbLines, trackWidth, relTrackWidth;
let lines;

// for animation
let messages;

// shortcuts for Math.
const mrandom = Math.random;
const mfloor = Math.floor;
const mround = Math.round;
const mceil = Math.ceil;
const mabs = Math.abs;
const mmin = Math.min;
const mmax = Math.max;

const mPI = Math.PI;
const mPIS2 = Math.PI / 2;
const mPIS3 = Math.PI / 3;
const m2PI = Math.PI * 2;
const m2PIS3 = Math.PI * 2 / 3;
const msin = Math.sin;
const mcos = Math.cos;
const matan2 = Math.atan2;

const mhypot = Math.hypot;
const msqrt = Math.sqrt;

const rac3 = msqrt(3);
const rac3s2 = rac3 / 2;

//------------------------------------------------------------------------

function alea(mini, maxi) {
  // random number in given range

  if (typeof maxi == "undefined") return mini * mrandom(); // range 0..mini

  return mini + mrandom() * (maxi - mini); // range mini..maxi
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
function intAlea(mini, maxi) {
  // random integer in given range (mini..maxi - 1 or 0..mini - 1)
  //
  if (typeof maxi == "undefined") return mfloor(mini * mrandom()); // range 0..mini - 1
  return mini + mfloor(mrandom() * (maxi - mini)); // range mini .. maxi - 1
}

function lerp(p0, p1, alpha) {
  return {
    x: p0.x * (1 - alpha) + p1.x * alpha,
    y: p0.y * (1 - alpha) + p1.y * alpha };

}

//------------------------------------------------------------------------

class Hexagon {
  constructor(kx, ky) {
    this.kx = kx;
    this.ky = ky;
    //        this.rot = intAlea(6); // random orientation
    this.rot = pergrid[ky % pery][kx % perx];

    this.exits = [];
    this.arcType = [];
    for (let k = 0; k < 6; ++k) {
      let v = [5, null, 0, 2, null, 3][(k - this.rot + 6) % 6];
      if (v === null) this.exits[k] = null;else
      this.exits[k] = (v + this.rot) % 6;
      this.arcType[k] = ["s", null, "b", "s", null, "b"][
      (k - this.rot + 6) % 6];
      // small or big
    } // for k
  } // Hexagon.constructor

  // - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

  size() {
    // coordinates of centre
    this.xc = orgx + this.kx * 1.5 * radius;
    this.yc = orgy + this.ky * radius * rac3;
    if (this.kx & 1) this.yc -= radius * rac3s2; // odd columns, centre is a bit higher

    this.vertices = new Array(6).fill(0).map((v, k) => ({
      x: this.xc + radius * mcos((k - 2) * mPI / 3),
      y: this.yc + radius * msin((k - 2) * mPI / 3) }));

    this.vertices[6] = this.vertices[0]; // makes things easier by avoiding many "% 6" in calculating other calculations

    this.middle = new Array(6).
    fill(0).
    map((p, k) => lerp(this.vertices[k], this.vertices[k + 1], 0.5));

    this.extCenters = new Array(6).fill(0).map((v, k) => ({
      x: this.xc + rac3 * radius * mcos((k - 1) * mPI / 3 - mPIS2),
      y: this.yc + rac3 * ra.........完整代码请登录后点击上方下载按钮下载查看

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