canvas妖风线条动画效果代码
代码语言:html
所属分类:动画
代码描述:canvas妖风线条动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
body {
font-family: Arial, Helvetica, "Liberation Sans", FreeSans, sans-serif;
background-color: #000;
margin: 0;
padding: 0;
border-width: 0;
overflow: hidden;
cursor: pointer;
}
</style>
</head>
<body translate="no">
<!--
vertical mouse position controls pattern size
horizontal mouse position controls animation speed
-->
<script >
"use strict";
let canv, ctx; // canvas and context
let maxx, maxy; // canvas dimensions
let radius; // hexagons radius (and side length)
let grid; // array of hexagons
let nbx, nby; // grid size (in elements, not pixels)
let orgx, orgy;
let perx, pery, pergrid;
let speed = 1; // pixels / ms
let bg;
let relY = 0.5;
// to create a non linear (linear by ranges) relationship between mouse position and speed
const POSSPEED = [0, 0.05, 0.5, 0.8, 0.94, 0.95, 1.0];
const VALSPEED = [0, 0, 1, 5, 100, 1000, 1000];
let nbLines, trackWidth, relTrackWidth;
let lines;
// for animation
let messages;
// shortcuts for Math.
const mrandom = Math.random;
const mfloor = Math.floor;
const mround = Math.round;
const mceil = Math.ceil;
const mabs = Math.abs;
const mmin = Math.min;
const mmax = Math.max;
const mPI = Math.PI;
const mPIS2 = Math.PI / 2;
const mPIS3 = Math.PI / 3;
const m2PI = Math.PI * 2;
const m2PIS3 = Math.PI * 2 / 3;
const msin = Math.sin;
const mcos = Math.cos;
const matan2 = Math.atan2;
const mhypot = Math.hypot;
const msqrt = Math.sqrt;
const rac3 = msqrt(3);
const rac3s2 = rac3 / 2;
//------------------------------------------------------------------------
function alea(mini, maxi) {
// random number in given range
if (typeof maxi == "undefined") return mini * mrandom(); // range 0..mini
return mini + mrandom() * (maxi - mini); // range mini..maxi
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
function intAlea(mini, maxi) {
// random integer in given range (mini..maxi - 1 or 0..mini - 1)
//
if (typeof maxi == "undefined") return mfloor(mini * mrandom()); // range 0..mini - 1
return mini + mfloor(mrandom() * (maxi - mini)); // range mini .. maxi - 1
}
function lerp(p0, p1, alpha) {
return {
x: p0.x * (1 - alpha) + p1.x * alpha,
y: p0.y * (1 - alpha) + p1.y * alpha };
}
//------------------------------------------------------------------------
class Hexagon {
constructor(kx, ky) {
this.kx = kx;
this.ky = ky;
// this.rot = intAlea(6); // random orientation
this.rot = pergrid[ky % pery][kx % perx];
this.exits = [];
this.arcType = [];
for (let k = 0; k < 6; ++k) {
let v = [5, null, 0, 2, null, 3][(k - this.rot + 6) % 6];
if (v === null) this.exits[k] = null;else
this.exits[k] = (v + this.rot) % 6;
this.arcType[k] = ["s", null, "b", "s", null, "b"][
(k - this.rot + 6) % 6];
// small or big
} // for k
} // Hexagon.constructor
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
size() {
// coordinates of centre
this.xc = orgx + this.kx * 1.5 * radius;
this.yc = orgy + this.ky * radius * rac3;
if (this.kx & 1) this.yc -= radius * rac3s2; // odd columns, centre is a bit higher
this.vertices = new Array(6).fill(0).map((v, k) => ({
x: this.xc + radius * mcos((k - 2) * mPI / 3),
y: this.yc + radius * msin((k - 2) * mPI / 3) }));
this.vertices[6] = this.vertices[0]; // makes things easier by avoiding many "% 6" in calculating other calculations
this.middle = new Array(6).
fill(0).
map((p, k) => lerp(this.vertices[k], this.vertices[k + 1], 0.5));
this.extCenters = new Array(6).fill(0).map((v, k) => ({
x: this.xc + rac3 * radius * mcos((k - 1) * mPI / 3 - mPIS2),
y: this.yc + rac3 * ra.........完整代码请登录后点击上方下载按钮下载查看
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