webgl实现canvas光速穿越飞行动画效果代码

代码语言:html

所属分类:动画

代码描述:webgl实现canvas光速穿越飞行动画效果代码

代码标签: webg canvas 光速 穿越 飞行 动画

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>
 
<meta charset="UTF-8">
 

 
 
</head>

<body translate="no">
 
<script type="x-shader/x-fragment">#version 300 es
/*********
* made by Matthias Hurrle (@atzedent)
*/
 
precision highp
float;
out vec4 O
;
uniform
float time;
uniform vec2 resolution
;
#define FC gl_FragCoord.xy
#define R resolution
#define T time
#define hue(a) (.6+.6*cos(6.3*(a)+vec3(0,83,21)))
float rnd(float a) {
        vec2 p
=fract(a*vec2(12.9898,78.233));   p+=dot(p,p*345.);
       
return fract(p.x*p.y);
}
vec3 pattern
(vec2 uv) {
        vec3 col
=vec3(0);
       
for (float i=.0; i++<20.;) {
               
float a=rnd(i);
                vec2 n
=vec2(a,fract(a*34.56)), p=sin(n*(T+7.)+T*.5);
               
float d=dot(uv-p,uv-p);
                col
+=.00125/d*hue(dot(uv,uv)+i*.125+T);
       
}
       
return col;
}
void main(void) {
        vec2 uv
=(FC-.5*R)/min(R.x,R.y);
        vec3 col
=vec3(0);
       
float s=2.4,
        a
=atan(uv.x,uv.y),
        b
=length(uv);
        uv
=vec2(a*5./6.28318,.05/tan(b)+T);
        uv
=fract(uv)-.5;
        col
+=pattern(uv*s);
        O
=vec4(col,1);
}</script>
 
     
<script id="rendered-js" >
window.onload = init
function init() {
  let renderer, canvas
  const dpr = Math.max(1, .5*devicePixelRatio)
  const resize = () => {
    const { innerWidth: width, innerHeight: height } = window
    canvas.width = width * dpr
    canvas.height = height * dpr
    if (renderer) {
      renderer.updateScale(dpr)
    }
  }
  const source = document.querySelector("script[type='x-shader/x-fragment']").textContent
  canvas = document.createElement("canvas")
  document.title = "😌"
  document.body.innerHTML = ""
  document.body.appendChild(canvas)
  document.body.style = "margin:0;touch-action:none;overflow:hidden"
  canvas.style.width = "100%"
  canvas.style.height = "auto"
  canvas.style.userSelect = "none"
  renderer = new Renderer(canvas, dpr)
  renderer.setup()
  renderer.init()
  resize()
  if (renderer.test(source) === null) {
    renderer.updateShader(source)
  }
  window.onresize = resize
  const loop = (now) => {
    renderer.render(now)
    requestAnimationFrame(loo.........完整代码请登录后点击上方下载按钮下载查看

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