three控制vrm三维美女表情示例代码

代码语言:html

所属分类:三维

代码描述:three控制vrm三维美女表情示例代码,让她发怒、开心、悲伤、郁闷 、哭泣等表情。

代码标签: three 控制 vrm 三维 美女 表情 示例 代码

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html>
	<head>
		<meta charset="utf-8" />
		<meta name="viewport" content="width=device-width, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no" />
		<style>
			body {
				margin: 0;
			}
			canvas {
				display: block;
			}
			#controls {
				position: absolute;
				top: 10px;
				left: 10px;
				background: rgba(0,0,0,0.5);
				padding: 10px;
				border-radius: 5px;
			}
			button {
				margin: 5px;
				padding: 5px 10px;
			}
		</style>
	</head>
	<body>
		<div id="controls">
			<button onclick="setExpression('angry')">发怒</button>
			<button onclick="setExpression('happy')">开心</button>
			<button onclick="setExpression('sad')">悲伤</button>
			<button onclick="setExpression('relaxed')">郁闷</button>
			<button onclick="setExpression('crying')">哭泣</button>
			<button onclick="resetExpression()">重置</button>
		</div>

		<script type="importmap">
		{
			"imports": {
				"three": "//repo.bfw.wiki/bfwrepo/js/module/three/build/164/three.module.js",
				"three/addons/": "//repo.bfw.wiki/bfwrepo/js/module/three/examples/164/jsm/",
				"@pixiv/three-vrm": "//repo.bfw.wiki/bfwrepo/js/three-vrm.module.3.0.0.js"
			}
		}
		</script>

		<script type="module">
			import * as THREE from 'three';
			import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
			import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
			import { VRMLoaderPlugin, VRMUtils } from '@pixiv/three-vrm';

			let currentVrm;

			// renderer
			const renderer = new THREE.WebGLRenderer();
			renderer.setSize( window.innerWidth, window.innerHeight );
			renderer.setPixelRatio( window.devicePixelRatio );
			document.body.appendChild( renderer.domElement );

			// camera
			const camera = new THREE.PerspectiveCamera( 30.0, window.innerWidth / window.innerHeight, 0.1, 20.0 );
			camera.position.set( 0.0, 1.0, 5.0 );

			// camera controls
			const controls = new OrbitControls( camera, renderer.domElement );
			controls.screenSpacePanning = true;
			controls.target.set( 0.0, 1.0, 0.0 );
			controls.update();

			// scene
			const scene = new THREE.Scene();

			// light
			const light = new THREE.Directional.........完整代码请登录后点击上方下载按钮下载查看

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