three+perlin-noise实现上下起伏干旱开裂土地地形代码
代码语言:html
所属分类:三维
代码描述:three+perlin-noise实现上下起伏干旱开裂土地地形代码
代码标签: three perlin-noise 上下 起伏 干旱 开裂 土地 地形 代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <style> body { margin: 0; } canvas { display: block; } </style> </head> <body> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.133.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/GLTFLoader.133.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.133.js"></script> <script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/perlin-noise.js"></script> <script> let scene, camera, renderer, soldier, mixer, clock; let moveForward = false, moveBackward = false, moveLeft = false, moveRight = false; let controls; let idleAction, walkAction; const speed = 0.0001; const terrainSize = 1000; const maxTerrainHeight = 5; init(); animate(); function init() { scene = new THREE.Scene(); scene.background = new THREE.Color(0x87CEEB); // Sky blue background camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000); camera.position.set(0, 20, 20); renderer = new THREE.WebGLRenderer(); renderer.setSize(window.innerWidth, window.innerHeight); document.body.appendChild(renderer.domElement); const ambientLight = new THREE.AmbientLight(0xffffff, 0.1); scene.add(ambientLight); const directionalLight = new THREE.DirectionalLight(0xffffff, 1); directionalLight.position.set(10, 20, 10); scene.add(directionalLight); // Sun const sunGeometry = new THREE.SphereGeometry(1, 32, 32); const sunMaterial = new THREE.MeshBasicMaterial({ color: 0xffffcc }); const sun = new THREE.Mesh(sunGeometry, sunMaterial); sun.position.set(5, 20, -5); scene.add(sun); clock = new THREE.Clock(); // Create terrain with texture createTerrain(); controls = new THREE.OrbitControls(camera, renderer.domElement); controls.target.set(0, 0, 0); controls.update(); window.addEventListener('resize', onWindowResize, false); } function createTerrain() { const geometry = new THREE.PlaneGeometry(terrainSize, terrainSize, terrainSize - 1, terrainSize - 1); geo.........完整代码请登录后点击上方下载按钮下载查看
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