three+perlin-noise实现三维沙漠地形代码
代码语言:html
所属分类:三维
代码描述:three+perlin-noise实现三维沙漠地形代码
代码标签: three perlin-noise 三维 沙漠 地形 代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<style>
body { margin: 0; }
canvas { display: block; }
</style>
</head>
<body>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/three.133.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/GLTFLoader.133.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/OrbitControls.133.js"></script>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/perlin-noise.js"></script>
<script>
let scene, camera, renderer, soldier, mixer, clock;
let moveForward = false, moveBackward = false, moveLeft = false, moveRight = false;
let controls;
let idleAction, walkAction;
const speed = 0.0001;
const terrainSize = 1000;
const maxTerrainHeight = 5;
init();
animate();
function init() {
scene = new THREE.Scene();
scene.background = new THREE.Color(0x87CEEB); // Sky blue background
camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(0, 20, 20);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const ambientLight = new THREE.AmbientLight(0xffffff, 0.1);
scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0x.........完整代码请登录后点击上方下载按钮下载查看
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