js实现可编辑的雪花效果代码
代码语言:html
所属分类:其他
代码描述:js实现可编辑的雪花效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
<style>
body {
font-family: Arial, Helvetica, "Liberation Sans", FreeSans, sans-serif;
background-color: #000;
margin: 0;
padding: 0;
border-width: 0;
}
button {
display: block;
z-index: 10;
position: absolute;
left: 1em;
cursor: pointer;
}
#controls {
top: 1em;
}
#setfern {
top: 3em;
}
#setsierp {
top: 5em;
}
</style>
</head>
<body translate="no">
<button type="button" id="controls">edit</button>
<button type="button" id="setfern">fern</button>
<button type="button" id="setsierp">Sierpiński</button>
<script >
let canv, ctx; // canvas and context
let fgCanv, fgCtx;
let maxx, maxy; // canvas dimensions
let fern;
let xc, yc, radius;
let controls = true;
let animFernState = 0;
const captureRadius = 10;
// for animation
let messages;
// shortcuts for Math.
const mrandom = Math.random;
const mfloor = Math.floor;
const mround = Math.round;
const mceil = Math.ceil;
const mabs = Math.abs;
const mmin = Math.min;
const mmax = Math.max;
const mPI = Math.PI;
const mPIS2 = Math.PI / 2;
const mPIS3 = Math.PI / 3;
const m2PI = Math.PI * 2;
const m2PIS3 = Math.PI * 2 / 3;
const msin = Math.sin;
const mcos = Math.cos;
const matan2 = Math.atan2;
const mhypot = Math.hypot;
const msqrt = Math.sqrt;
const rac3 = msqrt(3);
const rac3s2 = rac3 / 2;
//------------------------------------------------------------------------
function alea(mini, maxi) {
// random number in given range
if (typeof maxi == "undefined") return mini * mrandom(); // range 0..mini
return mini + mrandom() * (maxi - mini); // range mini..maxi
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
function randomSign() {
// -1 or +1
return mrandom > 0.5 ? -1 : 1;
}
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
function intAlea(mini, maxi) {
// random integer in given range (mini..maxi - 1 or 0..mini - 1)
//
if (typeof maxi == "undefined") return mfloor(mini * mrandom()); // range 0..mini - 1
return mini + mfloor(mrandom() * (maxi - mini)); // range mini .. maxi - 1
}
//------------------------------------------------------------------------
function drawFigure(point, figureIndex, color, lineWidth) {
fgCtx.beginPath();
fgCtx.strokeStyle = color;
fgCtx.lineWidth = lineWidth;
switch (figureIndex) {
case 0: // cross
fgCtx.moveTo(point.x - 3, point.y);
fgCtx.lineTo(point.x + 3, point.y);
fgCtx.moveTo(point.x, point.y - 3);
fgCtx.lineTo(point.x, point.y + 3);
break;
case 1: // x
fgCtx.moveTo(point.x - 2, point.y - 2);
fgCtx.lineTo(point.x + 2, point.y + 2);
fgCtx.moveTo(point.x - 2, point.y + 2);
fgCtx.lineTo(point.x + 2, point.y - 2);
break;
case 2: // o
fgCtx.arc(point.x, point.y, 2, 0, m2PI);
break;}
fgCtx.stroke();
} // drawFigure
//------------------------------------------------------------------------
// POINT
//------------------------------------------------------------------------
// class Point
function Point(x, y) {
this.x = x;
this.y = y;
} // function Point
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Point.prototype.draw = function (color) {
// hope this.index has been defined!
// black background (thick line)
drawFigure(this, this.index, "#000", 4);
// colored drawing (thin line)
drawFigure(this, this.index, color, 2);
}; // Point.prototype.draw
//------------------------------------------------------------------------
// TRIANGLE
//------------------------------------------------------------------------
// class Triangle
// given array of 3 points
// /!\ : vertices order MATTERS
function Triangle(vertices, color) {
this.vertices = vertices;
// since here a point cannot belong to more than one triangle, we can create a backlink :
vertices.forEach((vertex, k) => {
vertex.triangle = this;
vertex.index = k;
}); // vertices.forEach
this.color = color; // will be used for drawing
} // Triangle
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Triangle.prototype.surface = function () {
const [v0, v1, v2] = this.vertices;
return (
0.5 *
mabs(
v1.x * v0.y -
v0.x * v1.y +
v2.x * v1.y -
v1.x * v2.y +
v0.x * v2.y -
v2.x * v0.y));
}; // surface
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Triangle.prototype.draw = function () {
fgCtx.beginPath();
fgCtx.strokeStyle = this.color;
fgCtx.lineWidth = 1; // thin line;
fgCtx.moveTo(this.vertices[0].x, this.vertices[0].y);
fgCtx.lineTo(this.vertices[1].x, this.vertices[1].y);
fgCtx.lineTo(this.vertices[2].x, this.vertices[2].y);
fgCtx.closePath();
fgCtx.stroke();
this.vertices.forEach(vertex => vertex.draw(this.color));
}; // Triangle.prototype.draw
//------------------------------------------------------------------------
//------------------------------------------------------------------------
function transform(a, b, c, d, e, f) {
return function (x, y) {
return [a * x + b * y + c, d * x + e * y + f];
};
}
//------------------------------------------------------------------------
// FERN
//------------------------------------------------------------------------
class Fern {
constructor() {
// colors for triangles
this.colors = ["#0f0", "#f80", "#0ff", "#ff0", "#80f"];
this.setFern();
} // Fern
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
setFern() {
let p0 = new Point(xc, yc - 0.03 * radius); // center, top
let p1 = new Point(xc, yc + radius); // bottom
let p2 = new Point(xc + radius * 0.5, yc + radius * rac3s2); // bottom right
this.primary = new Triangle([p0, p1, p2], this.colors[0]);
// this.primary.draw();
// vertices of other triangles will be defined using p0p1 and p0p2 as a base
let base = [
new Point(p1.x - p0.x, p1.y - p0.y),
new Point(p2.x - p0.x, p2.y - p0.y)];
// vertors rather than points, but who cares ?
// lower left leaflet
this.tri1 = new Triangle(
[
basedPoint(0.6, 0.03),
basedPoint(0.48, 0.49),
basedPoint(0.48 * 0.8, 0.49 * 0.85)],
this.colors[1]);
// lower rightleaflet
this.tri2 = new Triangle(
[
basedPoint(0.01, 0.97),
basedPoint(0.49, 0.48),
basedPoint(0.49 * 0.85, 0.48 * 0.9)],
this.colors[2]);
// reduced copy
this.tri4 = new Triangle(
[basedPoint(0, 0), basedPoint(0.85, 0), basedPoint(0, 0.85)],
this.colors[4]);
this.triangles = [this.tri1, this.tri2, this.tri4];
this.allTriangles = [this.primary, ...this.triangles];
this.draw();
this.transfos();
animFernState = 1;
function basedPoint(c1, c2) {
// returns point at p0 + c1 * base[0] + c2 * base[1]
// poin.........完整代码请登录后点击上方下载按钮下载查看
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