three实现三维人头点云粒子交互效果代码

代码语言:html

所属分类:粒子

代码描述:three实现三维人头点云粒子交互效果代码

代码标签: three 三维 人头 点云 粒子 交互

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>
  <meta charset="UTF-8">
  

  <meta name="viewport" content="width=device-width, initial-scale=1">

  
  
<style>
.particlehead {
  background: #abe1fd;
}

h1 {
  font-size: 35px;
  color: #202022;
  font-family: Montserrat, sans-serif;
  position: absolute;
  left: 50%;
  top: 50%;
  text-transform: uppercase;
  font-weight: normal;
  margin-left: -304px;
  margin-top: -20px;
  pointer-events: none;
}

h1 strong {
  font-weight: 700;
}

h1 em {
  font-family: "Playfair Display", serif;
  text-transform: lowercase;
  font-style: italic;
}
</style>

    <script type="importmap">
  {
    "imports": {
      "three": "//repo.bfw.wiki/bfwrepo/js/module/three/build/169/three.module.js",
      "three/addons/": "//repo.bfw.wiki/bfwrepo/js/module/three/examples/169/jsm/"
    }
  }
</script>
  
</head>

<body translate="no">
  <div class="particlehead"></div>
<h1><strong>WebGL</strong> head made <em>of</em> particles</h1>

      <script type="module">

import * as THREE from "three";
import { OBJLoader } from "three/addons/loaders/OBJLoader.js";

const Background = {};

function init() {
  // Set dimensions
  const width = window.innerWidth;
  const height = window.innerHeight;

  let camera,
  scene,
  renderer,
  mouseX = 0,
  mouseY = 0,
  p;
  let windowHalfX = width / 2;
  let windowHalfY = height / 2;

  // Camera
  camera = new THREE.PerspectiveCamera(35, width / height, 1, 2000);
  camera.position.z = 300;

  // Scene
  scene = new THREE.Scene();

  // Texture Manager
  const manager = new THREE.LoadingManager();
  manager.onProgress = function (item, loaded, total) {
    console.log(item, loaded, total);
  };

  // Particles
  const p_geom = new THREE.BufferGeometry();
  const p_material = new THREE.PointsMaterial({
    color: 0xffffff,
    size: 1.5 });


.........完整代码请登录后点击上方下载按钮下载查看

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