canvas+webgl实现灵感线条飘动动画效果代码
代码语言:html
所属分类:动画
代码描述:canvas+webgl实现灵感线条飘动动画效果代码
代码标签: canvas webgl 灵感 线条 飘动 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<head>
<meta charset="UTF-8">
</head>
<body translate="no">
<script type="x-shader/x-fragment">#version 300 es
/*********
* made by Matthias Hurrle (@atzedent)
*/
precision highp float;
out vec4 O;
uniform float time;
uniform vec2 resolution;
#define FC gl_FragCoord.xy
#define R resolution
#define T time
#define S smoothstep
#define MN min(R.x,R.y)
#define SE(v,s) S(s+1./MN,s-1./MN,v)
float pattern(vec2 uv) {
float d=.0;
for (float i=.0; i<3.; i++) {
uv.x+=sin(T*(1.+i)+uv.y*1.5)*.2;
d+=.005/abs(uv.x);
}
return d;
}
vec3 scene(vec2 uv) {
vec3 col=vec3(0);
uv=vec2(atan(uv.x,uv.y)*2./6.28318,-log(length(uv))+T);
for (float i=.0; i<3.; i++) {
int k=int(mod(i,3.));
col[k]+=pattern(uv+i*6./MN);
}
return col;
}
void main() {
vec2 uv=(FC-.5*R)/MN;
vec3 col=vec3(0);
float s=12., e=9e-4;
col+=e/(sin(uv.x*s)*cos(uv.y*s));
uv.y+=R.x>R.y?.5:.5*(R.y/R.x);
col+=scene(uv);
O=vec4(col,1);
}</script>
<script >
window.onload = init
function init() {
let renderer, canvas
const dpr = Math.max(1, devicePixelRatio)
const resize = () => {
const { innerWidth: width, innerHeight: height } = window
canvas.width = width * dpr
canvas.height = height * dpr
if (renderer) {
renderer.updateScale(dpr)
}
}
const source = document.querySelector("script[type='x-shader/x-fragment']").textContent
canvas = document.createElement("canvas")
document.title = "✨ Happy Birthday Mustafa"
document.body.innerHTML = ""
document.body.appendChild(canvas)
document.body.style = "margin:0;touch-action:none;overflow:hidden"
canvas.style.width = "100%"
canvas.style.height = "auto"
canvas.style.userSelect = "none"
renderer = new Renderer(canvas, dpr)
renderer.setup()
renderer.init()
resize()
if (renderer.test(source) === null) {
renderer.updateShader(source)
}
window.onresize = resize
const loop = (now) => {
renderer.render(now)
requestAnimationFram.........完整代码请登录后点击上方下载按钮下载查看
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