canvas+webgl实现灵感线条飘动动画效果代码

代码语言:html

所属分类:动画

代码描述:canvas+webgl实现灵感线条飘动动画效果代码

代码标签: canvas webgl 灵感 线条 飘动 动画

下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开

<!DOCTYPE html>
<html lang="en" >

<head>
 
<meta charset="UTF-8">
 

 
 
</head>

<body translate="no">
 
<script type="x-shader/x-fragment">#version 300 es
/*********
* made by Matthias Hurrle (@atzedent)
*/
 
precision highp
float;
out vec4 O
;
uniform
float time;
uniform vec2 resolution
;
#define FC gl_FragCoord.xy
#define R resolution
#define T time
#define S smoothstep
#define MN min(R.x,R.y)
#define SE(v,s) S(s+1./MN,s-1./MN,v)
float pattern(vec2 uv) {
       
float d=.0;
       
for (float i=.0; i<3.; i++) {
                uv
.x+=sin(T*(1.+i)+uv.y*1.5)*.2;
                d
+=.005/abs(uv.x);
       
}
       
return d;      
}
vec3 scene
(vec2 uv) {
        vec3 col
=vec3(0);
        uv
=vec2(atan(uv.x,uv.y)*2./6.28318,-log(length(uv))+T);
       
for (float i=.0; i<3.; i++) {
               
int k=int(mod(i,3.));
                col
[k]+=pattern(uv+i*6./MN);
       
}
       
return col;
}
void main() {
        vec2 uv
=(FC-.5*R)/MN;
        vec3 col
=vec3(0);
       
float s=12., e=9e-4;
        col
+=e/(sin(uv.x*s)*cos(uv.y*s));
        uv
.y+=R.x>R.y?.5:.5*(R.y/R.x);
        col
+=scene(uv);
        O
=vec4(col,1);
}</script>
 
     
<script  >
window.onload = init
function init() {
  let renderer, canvas
  const dpr = Math.max(1, devicePixelRatio)
  const resize = () => {
    const { innerWidth: width, innerHeight: height } = window
    canvas.width = width * dpr
    canvas.height = height * dpr
    if (renderer) {
      renderer.updateScale(dpr)
    }
  }
  const source = document.querySelector("script[type='x-shader/x-fragment']").textContent
  canvas = document.createElement("canvas")
  document.title = "✨ Happy Birthday Mustafa"
  document.body.innerHTML = ""
  document.body.appendChild(canvas)
  document.body.style = "margin:0;touch-action:none;overflow:hidden"
  canvas.style.width = "100%"
  canvas.style.height = "auto"
  canvas.style.userSelect = "none"
  renderer = new Renderer(canvas, dpr)
  renderer.setup()
  renderer.init()
  resize()
  if (renderer.test(source) === null) {
    renderer.updateShader(source)
  }
  window.onresize = resize
  const loop = (now) => {
    renderer.render(now)
    requestAnimationFram.........完整代码请登录后点击上方下载按钮下载查看

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