webgl实现canvas光柱交叉波动模糊动画效果代码
代码语言:html
所属分类:动画
代码描述:webgl实现canvas光柱交叉波动模糊动画效果代码
代码标签: webgl canvas 光柱 交叉 波动 模糊 动画
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html> <html lang="en" > <head> <meta charset="UTF-8"> </head> <body translate="no"> <script type="x-shader/x-fragment">#version 300 es /********* * made by Matthias Hurrle (@atzedent) */ precision highp float; out vec4 O; uniform vec2 resolution; uniform float time; #define FC gl_FragCoord.xy #define R resolution #define T time #define MN min(R.x,R.y) #define S smoothstep #define beat(a) pow(S(.4,.6,sin(3.1415/a*T)*.5+.5),5.) float rnd(vec2 p) { p=fract(p*vec2(12.9898,78.233)); p+=dot(p,p+34.56); return fract(p.x*p.y); } float spirals(vec2 uv) { float c=.0, d=.0, k=.35; for (float i=1.;i<8.;i++) { c+=abs(sin(T/i)*.05)/length(vec2(uv.y,sin(uv.y+T*i)*k)-uv.yx); vec2 p=uv; p.x-=sin(p.y+T*i)*k; p.y+=T*1.5; p.y=mod(p.y,.5)-.25; d+=.008/length(p); } c*=abs(d); return c; } vec3 pattern(vec2 uv) { float k=4./MN; return sqrt(spirals(uv*.95)*vec3( spirals(uv-k), spirals(uv), spirals(uv+k) ))*.25; } void main(){ vec3 col=vec3(0); float tt=beat(3.), t =beat(6.), m =S(1e-3,.5,1./(10.+90.*(1.-tt))), n =S(1e.........完整代码请登录后点击上方下载按钮下载查看
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