three实现鲜花跳舞动画效果代码
代码语言:html
所属分类:动画
代码描述:three实现鲜花跳舞动画效果代码
下面为部分代码预览,完整代码请点击下载或在bfwstudio webide中打开
<!DOCTYPE html>
<html lang="en" >
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<style>
body { margin: 0; overflow: hidden; user-select: none;}
canvas { display: block; }
#play-pause-btn {
position: absolute;
top: 10px;
right: 10px;
padding: 10px 20px;
background-color: #fff;
border: 1px solid #ccc;
cursor: pointer;
}
</style>
<script type="text/javascript" src="//repo.bfw.wiki/bfwrepo/js/dat.gui-min.js"></script>
</head>
<body>
<script type="module">
import * as THREE from 'https://cdn.skypack.dev/three@0.136.0/build/three.module.js';
import { OrbitControls } from 'https://cdn.skypack.dev/three@0.136.0/examples/jsm/controls/OrbitControls.js';
import { OBJLoader } from 'https://cdn.skypack.dev/three@0.136.0/examples/jsm/loaders/OBJLoader.js';
import { EffectComposer } from 'https://cdn.skypack.dev/three@0.136.0/examples/jsm/postprocessing/EffectComposer.js';
import { RenderPass } from 'https://cdn.skypack.dev/three@0.136.0/examples/jsm/postprocessing/RenderPass.js';
import { UnrealBloomPass } from 'https://cdn.skypack.dev/three@0.136.0/examples/jsm/postprocessing/UnrealBloomPass.js';
import { GlitchPass } from 'https://cdn.skypack.dev/three@0.136.0/examples/jsm/postprocessing/GlitchPass.js';
import { ShaderPass } from 'https://cdn.skypack.dev/three@0.136.0/examples/jsm/postprocessing/ShaderPass.js';
import { gsap } from 'https://cdn.skypack.dev/gsap@3.9.1';
import anime from 'https://cdn.skypack.dev/animejs@3.2.1';
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const controls = new OrbitControls(camera, renderer.domElement);
controls.enableDamping = true;
controls.dampingFactor = 0.5;
controls.enableZoom = true;
controls.minDistance = 10;
controls.maxDistance = 50;
const petalGeometry = new THREE.SphereGeometry(0.2, 16, 16, 0, Math.PI * 2, 0, Math.PI / 2);
const petalMaterial = new THREE.MeshBasicMaterial({ color: 'red' });
const flowers = [];
for (let i = 0; i < 1000; i++) {
const flower = new THREE.Group();
for (let j = 0; j < 5; j++) {
const petal = new THREE.Mesh(petalGeometry, petalMaterial);
petal.position.set(
Math.cos(j * Math.........完整代码请登录后点击上方下载按钮下载查看
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